#include #include #include // This is a comment // uncomment the line below if you want to write a filterscript #define FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" AncienTZoNe GameMode Expansion"); print("--------------------------------------\n"); CreateObject(749,2511.143554,-1665.358764,12.535573,0,0,0); CreateObject(3279,2497.000244,-1666.440551,12.421670,0,0,0); //LV AIRPORT STUFF CreateObject(3279,382.361938,2537.151123,15.871715,0,0,0); return 1; } public OnFilterScriptExit() { return 1; } //Teleport to LV airport public OnPlayerCommandText(playerid, cmdtext[]) { // AIRPORT3 if(strcmp(cmdtext, "/airport3", true) == 0) {new cartype = GetPlayerVehicleID(playerid); new State=GetPlayerState(playerid); SetPlayerInterior(playerid,0); {if(State!=PLAYER_STATE_DRIVER) {SetPlayerPos(playerid,-1645.2598,-201.1026,13.9188);} else if(IsPlayerInVehicle(playerid, cartype) == 1) {SetVehiclePos(cartype,-1645.2598,-201.1026,13.9188); SetVehicleZAngle(cartype,43.8785);} else {SetPlayerPos(playerid,-1645.2598,-201.1026,13.9188);} GameTextForPlayer(playerid,"airport sf!",2500,3);} return 1;} // AIRPORT2 if(strcmp(cmdtext, "/airport2", true) == 0) {new cartype = GetPlayerVehicleID(playerid); new State=GetPlayerState(playerid); SetPlayerInterior(playerid,0); {if(State!=PLAYER_STATE_DRIVER) {SetPlayerPos(playerid,1527.3297,-2455.9033,13.5547);} else if(IsPlayerInVehicle(playerid, cartype) == 1) {SetVehiclePos(cartype,1527.3297,-2455.9033,13.5547); SetVehicleZAngle(cartype,266);} else {SetPlayerPos(playerid,1527.3297,-2455.9033,13.5547);} GameTextForPlayer(playerid,"airport 2!",2500,3);} return 1;} //Give Parachute if (strcmp(cmdtext, "/para", true)==0) { GivePlayerWeapon(playerid, 46, 200); return 1; } //Drag if (strcmp(cmdtext, "/drag", true)==0) { if(IsPlayerInAnyVehicle(playerid)) { new VehicleID; VehicleID = GetPlayerVehicleID(playerid); SetVehiclePos(VehicleID, -2688.0652,2156.0234,55.4297); } else { SetPlayerPos(playerid, -2688.0652,2156.0234,55.4297); } return 1; } return 0; }