function DSRP.Knockout(ply) if ply:GetTable().Knockedout then return end local ragdoll = ents.Create("prop_ragdoll") ragdoll:SetPos(ply:GetPos()) ragdoll:SetModel(ply:GetModel()) ragdoll:Spawn() local ragdollphys = ragdoll:GetPhysicsObject() ragdollphys:Wake() ply:GetTable().Ragdoll = ragdoll ply:Spectate(OBS_MODE_CHASE) ply:SpectateEntity(ragdoll) ply:StripWeapons() ply:GetTable().Knockedout = true end concommand.Add("knockout", DSRP.Knockout) function DSRP.UnKnockout(ply) if !ply:GetTable().Knockedout then return end ply:GetTable().Ragdoll:Remove() ply:GetTable().Ragdoll = nil ply:UnSpectate() ply:Give("weapon_physgun") ply:Give("weapon_physcannon") ply:GetTable().Knockedout = false end concommand.Add("unknockout", DSRP.UnKnockout)