#include new pdgate; public OnGameModeInit() { pdgate = CreateObject(971, 1588.5617, -1638.1036, 12.7200, 0, 0, 0); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/openlspd", cmdtext, true, 10) == 0) { MoveObject(pdgate....); //move the gate to open position return 1; } if (strcmp("/closelspd", cmdtext, true, 10) == 0) { MoveObject(pdgate....); //move the gate to closed position return 1; } return 0; }