//===== eAthena Script ======================================= //= Global Custom Functions //===== By: ================================================== //= Akabane-Kurodo //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAthena 1.0 //===== Description: ========================================= //= //===== Additional Comments: ================================= //= 1.0 Ajout des functions pour les warp de castles. //============================================================ //= Global Warp Guild func function script W_Disallow { mes "Désolé mais les chateaux de " + @town_name$ + " sont fermé aujourd'hui à la woe."; mes "Ils seront ouvert le " + @day_woe$ + " pour la Woe de " + @hour_start + "H à " + @hour_stop + "H."; mes "Ils restent par contre accéssible hors woe pour investire etc."; close; } function script W_Allow { warp @map_name$,@map_warp_x,@map_warp_y; end; } //= Alde Guild castle warp func function script Alde_Warp_Func { switch(@Alde_castle) { case 1: set @map_name$, "aldeg_cas01"; set @map_warp_x, 34; set @map_warp_y, 248; break; case 2: set @map_name$, "aldeg_cas02"; set @map_warp_x, 88; set @map_warp_y, 163; break; case 3: set @map_name$, "aldeg_cas03"; set @map_warp_x, 114; set @map_warp_y, 286; break; case 4: set @map_name$, "aldeg_cas04"; set @map_warp_x, 149; set @map_warp_y, 17; break; case 5: set @map_name$, "aldeg_cas05"; set @map_warp_x, 216; set @map_warp_y, 103; break; } callfunc "Alde_Msg_Set"; callfunc "Alde_Check"; } function script Alde_Msg_Set { set @town_name$, "Al de Baran"; set @day_woe$, "Jeudi"; set @hour_start, 20; set @hour_stop, 22; return; } function script Alde_Check { if((gettime(4)==2) && (gettime(3)>=20 && gettime(3)<22)) callfunc "W_Disallow"; if((gettime(4)==4) && (gettime(3)>=20 && gettime(3)<22)) callfunc "W_Allow"; if((gettime(4)==6) && (gettime(3)>=21 && gettime(3)<23)) callfunc "W_Disallow"; if((gettime(4)==0) && (gettime(3)>=16 && gettime(3)<18)) callfunc "W_Disallow"; callfunc "W_Allow"; } //= Gef Guild castle warp func function script Gef_Warp_Func { switch(@Gef_castle) { case 2: set @map_name$, "gefg_cas02"; set @map_warp_x, 70; set @map_warp_y, 143; break; case 3: set @map_name$, "aldeg_cas03"; set @map_warp_x, 114; set @map_warp_y, 286; break; case 4: set @map_name$, "gefg_cas04"; set @map_warp_x, 24; set @map_warp_y, 149; break; case 5: set @map_name$, "aldeg_cas05"; set @map_warp_x, 216; set @map_warp_y, 103; break; case 11: set @map_name$, "gefg_cas01"; set @map_warp_x, 34; set @map_warp_y, 140; break; case 12: set @map_name$, "gefg_cas01"; set @map_warp_x, 95; set @map_warp_y, 178; break; case 31: set @map_name$, "gefg_cas03"; set @map_warp_x, 60; set @map_warp_y, 286; break; case 32: set @map_name$, "gefg_cas03"; set @map_warp_x, 100; set @map_warp_y, 280; break; case 33: set @map_name$, "gefg_cas03"; set @map_warp_x, 125; set @map_warp_y, 250; break; case 34: set @map_name$, "gefg_cas03"; set @map_warp_x, 89; set @map_warp_y, 159; break; case 51: set @map_name$, "gefg_cas05"; set @map_warp_x, 11; set @map_warp_y, 134; break; case 52: set @map_name$, "gefg_cas05"; set @map_warp_x, 99; set @map_warp_y, 200; break; } callfunc "Gef_Msg_Set"; callfunc "Gef_Check"; } function script Gef_Msg_Set { set @town_name$, "Geffen"; set @day_woe$, "Dimanche"; set @hour_start, 16; set @hour_stop, 18; return; } function script Gef_Check { if((gettime(4)==2) && (gettime(3)>=20 && gettime(3)<22)) callfunc "W_Disallow"; if((gettime(4)==4) && (gettime(3)>=20 && gettime(3)<22)) callfunc "W_Disallow"; if((gettime(4)==6) && (gettime(3)>=21 && gettime(3)<23)) callfunc "W_Disallow"; if((gettime(4)==0) && (gettime(3)>=16 && gettime(3)<18)) callfunc "W_Allow"; callfunc "W_Allow"; } //= Pay Guild castle warp func function script Pay_Warp_Func { switch(@Pay_castle) { case 1: set @map_name$, "payg_cas01"; set @map_warp_x, 214; set @map_warp_y, 48; break; case 2: set @map_name$, "payg_cas02"; set @map_warp_x, 272; set @map_warp_y, 57; break; case 3: set @map_name$, "payg_cas03"; set @map_warp_x, 226; set @map_warp_y, 26; break; case 4: set @map_name$, "payg_cas04"; set @map_warp_x, 252; set @map_warp_y, 271; break; case 5: set @map_name$, "payg_cas05"; set @map_warp_x, 62; set @map_warp_y, 225; break; } callfunc "Pay_Msg_Set"; callfunc "Pay_Check"; } function script Pay_Msg_Set { set @town_name$, "Payon"; set @day_woe$, "Mardi"; set @hour_start, 20; set @hour_stop, 22; return; } function script Pay_Check { if((gettime(4)==2) && (gettime(3)>=20 && gettime(3)<22)) callfunc "W_Disallow"; if((gettime(4)==4) && (gettime(3)>=20 && gettime(3)<22)) callfunc "W_Disallow"; if((gettime(4)==6) && (gettime(3)>=21 && gettime(3)<23)) callfunc "W_Disallow"; if((gettime(4)==0) && (gettime(3)>=16 && gettime(3)<18)) callfunc "W_Allow"; callfunc "W_Allow"; } //= Prt Guild castle warp func function script Prt_Warp_Func { switch(@Prt_castle) { case 1: set @map_name$, "prtg_cas01"; set @map_warp_x, 99; set @map_warp_y, 32; break; case 2: set @map_name$, "prtg_cas02"; set @map_warp_x, 43; set @map_warp_y, 229; break; case 3: set @map_name$, "prtg_cas03"; set @map_warp_x, 168; set @map_warp_y, 12; break; case 4: set @map_name$, "prtg_cas04"; set @map_warp_x, 86; set @map_warp_y, 13; break; case 5: set @map_name$, "prtg_cas05"; set @map_warp_x, 17; set @map_warp_y, 235; break; } callfunc "Prt_Msg_Set"; callfunc "Prt_Check"; } function script Prt_Msg_Set { set @town_name$, "Prontera"; set @day_woe$, "Samedi"; set @hour_start, 21; set @hour_stop, 23; return; } function script Prt_Check { if((gettime(4)==2) && (gettime(3)>=20 && gettime(3)<22)) callfunc "W_Disallow"; if((gettime(4)==4) && (gettime(3)>=20 && gettime(3)<22)) callfunc "W_Disallow"; if((gettime(4)==6) && (gettime(3)>=21 && gettime(3)<23)) callfunc "W_Disallow"; if((gettime(4)==0) && (gettime(3)>=16 && gettime(3)<18)) callfunc "W_Allow"; callfunc "W_Allow"; }