Best/Worst-Case Calculation Best/Worst-Case for attacker Ship Best Worst Small Cargo 0 0 Large Cargo 12 9 Light Fighter 517 464 Heavy Fighter 406 386 Cruiser 399 387 Battleship 463 455 Colony Ship 0 0 Recycler 0 0 Espionage Probe 0 0 Bomber 175 172 Destroyer 85 84 Deathstar 0 0 Battlecruiser 87 84 Largest and smallest losses Worth of attacking fleet: 73.682.000 Units (+ 6.003.000 Deuterium) Worth of defending fleet: 5.999.000 Units (+ 354.000 Deuterium) Attacker Metal Crystal Deuterium Sum Min 216.000 76.000 0 292.000 Average 602.000 235.000 27.000 864.000 Max 1.413.000 676.000 129.000 2.218.000 Defender Metal Crystal Deuterium Sum Min 4.127.500 1.871.500 354.000 6.353.000 Average 4.127.500 1.871.500 354.000 6.353.000 Max 4.127.500 1.871.500 354.000 6.353.000 after reconstruction 841.492 443.893 88.398 1.373.783 Debris Field Metal Crystal Sum Recycler Min 70.800 48.900 119.700 6 Average 186.600 96.600 283.200 15 Max 429.900 228.900 658.800 33 Best/Worst-Case for defender Ship Best Worst Small Cargo 0 0 Large Cargo 0 0 Light Fighter 0 0 Heavy Fighter 0 0 Cruiser 0 0 Battleship 0 0 Colony Ship 0 0 Recycler 0 0 Espionage Probe 0 0 Bomber 0 0 Solar Satellite 0 0 Destroyer 0 0 Deathstar 0 0 Battlecruiser 0 0 Rocket Launcher 0 0 Light Laser 0 0 Heavy Laser 0 0 Gauss Cannon 0 0 Ion Cannon 0 0 Plasma Turret 0 0 Small Shield Dome 0 0 Large Shield Dome 0 0 Report for the Attacker and the Defender after the battle Attacker Metal Crystal Deuterium On getting no debris -453.732 -140.051 -492.217 On getting half the debris -360.432 -91.751 -492.217 On getting whole the debris -267.132 -43.451 -492.217 Defender Metal Crystal Deuterium On getting no debris -989.760 -538.842 -114.480 On getting half the debris -896.460 -490.542 -114.480 On getting whole the debris -803.160 -442.242 -114.480 Automatically generated by SpeedSim Kernel v0.9.7.0b