#include // This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" lsfreeroam by courtney wiseman (C)2007-2009"); print("----------------------------------\n"); } #endif public OnGameModeInit() { SetGameModeText("lsfreeroam hand made by courtney"); AddPlayerClass(277,1186.2517,-1796.6515,13.5703,97.2135,0,0,0,0,0,0); // fire man loc AddPlayerClass(280,1530.7839,-1668.2310,6.2188,273.2372,0,0,0,0,0,0); // cop spawn loc AddPlayerClass(284,1530.7839,-1668.2310,6.2188,273.2372,0,0,0,0,0,0); // moter bike cop loc AddPlayerClass(286,1530.7839,-1668.2310,6.2188,273.2372,0,0,0,0,0,0); // fbi spawn loc AddPlayerClass(285,1530.7839,-1668.2310,6.2188,273.2372,0,0,0,0,0,0); // swat spawn loc AddPlayerClass(71,1184.5497,-1307.0165,13.5746,274.7870,0,0,0,0,0,0); // medic 1 AddPlayerClass(274,1184.5497,-1307.0165,13.5746,274.7870,0,0,0,0,0,0); // medic 2 AddPlayerClass(70,1184.5497,-1307.0165,13.5746,274.7870,0,0,0,0,0,0); // reserch medic AddStaticVehicle(596,1591.6511,-1710.8569,5.5954,184.4780,9,39); // cop car AddStaticVehicle(596,1570.2097,-1709.1510,5.5960,179.1981,9,39); // cop car 2 AddStaticVehicle(596,1560.3815,-1693.7261,5.5983,219.0147,9,39); // cop car 3 AddStaticVehicle(596,1603.8683,-1625.6110,13.2133,91.2627,9,39); // cop car 4 AddStaticVehicle(596,1601.6580,-1616.5726,13.1891,88.7376,9,39); // cop car 5 AddStaticVehicle(544,1764.1541,2073.1484,10.5668,181.4967,0,1); // fire truck 1 AddStaticVehicle(544,1757.1980,2069.9504,10.5665,179.9668,0,1); // fire truck 2 AddStaticVehicle(528,1566.1296,-1710.7998,5.6071,180.1216,9,39); // fbi van AddStaticVehicle(601,1529.2874,-1683.7661,5.5956,92.3693,9,39); // swat tank this one AddStaticVehicle(490,1545.3430,-1660.3215,5.5956,175.5721,9,39); // fbi ranger 1 AddStaticVehicle(490,1545.3317,-1672.6001,5.5951,174.1200,9,39); // fbi ranger 2 AddStaticVehicle(490,1536.0841,-1665.9594,13.0638,177.8991,9,39); // fbi ranger 3 AddStaticVehicle(427,1530.3063,-1646.0359,5.5946,213.4698,9,39); // enforcer 1 AddStaticVehicle(427,1539.5686,-1646.0466,5.5967,175.9271,9,39); // enforcer 2 AddStaticVehicle(431,1063.7738,-1769.6643,13.0933,92.3299,116,1); // any public are AddStaticVehicle(411,2517.1299,-1672.4807,13.7620,65.5577,116,1); // any car return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerPrivmsg(playerid, recieverid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/mycommand", cmdtext, true, 10) == 0) { // Do something here return 1; } return 0; } public OnPlayerInfoChange(playerid) { return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; }