//menu.h VAR_FRIEND_VISIBLE, VAR_FRIEND_NOT_VISIBLE, VAR_ENEMY_VISIBLE, VAR_ENEMY_NOT_VISIBLE, //menu.c seth.vars[VAR_FRIEND_VISIBLE] = (ethVars_t) { "Friend Visible", 0, "friendviscolor", CAT_ESP, 0, { { "Blue", GFX_BLUE }, { "Red", GFX_RED }, { "Yellow", GFX_YELLOW } } }; seth.vars[VAR_FRIEND_NOTVISIBLE] = (ethVars_t) { "Friend Not Visible", 0, "friendNviscolor", CAT_ESP, 0, { { "Blue", GFX_BLUE }, { "Red", GFX_RED }, { "Yellow", GFX_YELLOW } } }; seth.vars[VAR_ENEMY_VISIBLE] = (ethVars_t) { "Enemy Visible", 0, "enemyviscolor", CAT_ESP, 0, { { "Blue", GFX_BLUE }, { "Red", GFX_RED }, { "Yellow", GFX_YELLOW } } }; seth.vars[VAR_ENEMY_NOTVISIBLE] = (ethVars_t) { "Enemy Not Visible", 0, "enemyNviscolor", CAT_ESP, 0, { { "Blue", GFX_BLUE }, { "Red", GFX_RED }, { "Yellow", GFX_YELLOW } } };