public OnPlayerRequestClass(playerid, classid) { new string[128]; /* if (gPlayerAccount[playerid] == 0) { GameTextForPlayer(playerid, "~w~Welcome.~n~In order to play you need to create an account, type ~n~~r~/regnick (password)~w~ to register", 20000, 3); SetPlayerCameraPos(playerid,1460.0, -1324.0, 287.2); SetPlayerCameraLookAt(playerid,1374.5, -1291.1, 239.0); return 1; } */ } PlayerInfo[playerid][pModel] = Peds[classid][0]; //printf("pppm = %d classid == %d Peds[classid][0]= %d",PlayerInfo[playerid][pModel],classid,Peds[classid][0]); if(classid >= 95) { format(string, sizeof(string), "~p~POLICIA~n~~r~Objectivo~w~: Combater o Crime"); GameTextForPlayer(playerid,string,3500,6); DisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE; } else if (classid >= 90 && classid <= 94) { format(string, sizeof(string), "~p~Medico/Bombeiro~n~~r~Objectivo~w~: Ajudar os Outros"); GameTextForPlayer(playerid,string,3500,6); else if (classid >= 0 && classid <= 4) { format(string, sizeof(string), "~p~GROVE~n~ ~r~Objectivo~w~: Caos"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 5 && classid <= 9) { format(string, sizeof(string), "~g~BALLAS~n~~r~Objectivo~w~: Caos"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 10 && classid <= 14) { format(string, sizeof(string), "~p~Vago/Azteca~n~~r~Objectivo~w~: Caos"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 15 && classid <= 19) { format(string, sizeof(string), "~p~MAFIA~n~~r~Objectivo~w~: Caos"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 20 && classid <= 24) { format(string, sizeof(string), "~p~MECANICO~n~~r~Objectivo~w~: Caos"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 25 && classid <= 29) { format(string, sizeof(string), "~p~´TUNNING~n~~r~Objectivo~w~: Caos"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 30 && classid <= 34) { format(string, sizeof(string), "~p~DJS~n~~r~Objectivo~w~: Caos"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 35 && classid <= 39) { format(string, sizeof(string), "~p~SURFERS~n~~r~Objectivo~w~: Caos"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 40 && classid <= 44) { format(string, sizeof(string), "~p~CAMPERS~n~~r~Objectivo~w~: Caos"); GameTextForPlayer(playerid,string,3500,6); } else { format(string, sizeof(string), "~g~CIVIL~n~~r~Objective~w~: Viver a Vida"); GameTextForPlayer(playerid,string,3500,6); } SetPlayerTeamFromClass(playerid,classid); SetupPlayerForClassSelection(playerid); return 1; }