on *:TEXT:!fairyring*:#: { if ($len($2) != 3) { .notice $nick Error: must be a 3 letter code | halt } if ($fairyring.code.1($mid($2,1,1)) == $false) { .notice $nick Error: !fairyring (abcd)(ijkl)(pqrs) | halt } if ($fairyring.code.2($mid($2,2,1)) == $false) { .notice $nick Error: !fairyring (abcd)(ijkl)(pqrs) | halt } if ($fairyring.code.3($mid($2,3,1)) == $false) { .notice $nick Error: !fairyring (abcd)(ijkl)(pqrs) | halt } $iif($left($1,1) == @,msg $chan,notice $nick) $upper($2) = $fairyring.location($2) } alias ring.location { if ($1- == Muddskipper Point) { return AIQ } if ($1- == Desert Island) { return AIR } if ($1- == Slayer Dungeon) { return AJR } if ($1- == Pengiun isle) { return AJS } if ($1- == Fishing Colony) { return AKQ } if ($1- == Feldip Hills) { return AKS } (15:48:26) if ($1- == Abyssal area) { return ALR } (15:48:26) if ($1- == McGrubor's Wood) { return ALS } (15:48:26) if ($1- == Island in the River Salve) { return BIP } (15:48:26) if ($1- == Desert) { return BIQ } (15:48:27) if ($1- == Ardougne ) { return BIS } (15:48:28) if ($1- == Fisher King's Realm { return BJR } (15:48:29) if ($1- == Feldip Hills Swamp) { return BKP (south of Castle Wars) } (15:48:31) if ($1- == Enchanted Valley) { return BKQ } (15:48:32) if ($1- == Mort Myre Swamp) { return BKR } (15:48:33) if ($1- == TzHaar) { return BLP } (15:48:34) if ($1- == Legends Guild) { return BLR } (15:48:35) if ($1- == Miscellania) { return CIP } (15:48:36) if ($1- == Tree Gnome Village) { return CIQ } (15:48:37) if ($1- == Sinclair Mansion) { return CJR } (15:48:38) if ($1- == Higher Planes) { return CKP } (15:48:39) if ($1- == Shilo Village) { return CKR } (15:48:40) if ($1- == Canifis) { return CKS } (15:48:41) if ($1- == Wizards Tower's Island) { return CLP } (15:48:42) if ($1- == Hazelmere's house) { return CLS } (15:48:43) if ($1- == Goraks and Cloud Banks) { return DIR } (15:48:44) if ($1- == Wizard Tower) { return DIS } (15:48:45) if ($1- == Necromancer Tower) { return DJP } (15:48:46) if ($1- == Northwest of Sinclair Mansion) { return DJR } (15:48:47) if ($1- == Nature Altar) { return DKP } (15:48:48) if ($1- == Edgeville) { return DKR } (15:48:49) if ($1- == Hunting Grounds) { return DKS) } (15:48:50) if ($1- == Nardah) { return DLQ } (15:48:51) if ($1- == Isafdar) { return DLR } (15:48:52) if ($1- == Myreque) { return DLS } (15:48:53) else { return N/A } (15:48:54) } (15:48:55) on *:TEXT:!ring*:#: { (15:48:56) notice $nick $2- == $ring.location($2-) (15:48:57) }