// :: Weapon mod : default settings by Michal Marcinkowski, Beta testing team and the community // Some settings for non-standard weapons won't work for example: reload time on stat. gun or grenade for obvious reasons // Please do not consider weapon mod bugs as normal bugs, they are not priority when bug fixing. // This is more for tweaking weapon balance than changing the whole game. // Soldat uses ticks for measuring time, 60 ticks = 1 second // ex. 90 ticks = 1.5 second, 10 ticks = 0.16666667 second // FireInterval, ReloadTime, Bink and StartUpTime is measured in ticks //Damage=190 // The values are not relevant, experiment to see how it works (use poor mr. dummy bot for example (create Dummy in Bots folder). //FireInterval=30 - rate of fire, the smaller the faster the weapon is //Ammo=4 - full clip //ReloadTime=75 - time of reload in ticks //Speed=33 - initial speed of bullet, speed affects damage //BulletStyle=1 1 - plain bullet 2 - frag grenade 3 - shotgun pellets 4 - m79 grenade 5 - flame 6 - punch 7 - arrow 8 - flame arrow 11 - knife/chainsaw 12 - LAW missile 13 - knife 14 - M2 bullet //StartUpTime=0 - like the Minigun start time, may not work for all weapons //Bink=0 - if the player is hit by a bullet his aim is not accurate for this amount of time, the mouse cursor in-game shows how this works - negative values mean self-bink, the lower the number the more inaccurate the weapon will get after auto-firing //MovementAcc=1 - how much the aim is affected by player movement, the higher the value the more you have to be still to aim properly // Changes from 1.4.1 -> 1.4.2 // Deagles : reload -2 // HK MP5 : dmg +1 // AK : -- // Steyr : dmg -2, ammo -5, bink +7 // Spas : ammo +1 // Ruger : dmg -1, fireinterval +2, bink -10 // M79 : bink +10 // Barret : fireinterval -15 // Minimi : reload -25, bink +2 // Minigun : dmg -19, speed +120, fireinterval -1, bink +3 // Socom : dmg +1 // Knife : -- // Chainsaw : -- // LAW : reload -30, startup -3 -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- [Info] Name=Default mod Version=1.4.2 [USSOCOM] Damage=172 FireInterval=12 Ammo=12 ReloadTime=65 Speed=180 BulletStyle=1 StartUpTime=0 Bink=0 MovementAcc=1 Recoil=0 [Desert Eagles] Damage=178 FireInterval=23 Ammo=7 ReloadTime=92 Speed=190 BulletStyle=1 StartUpTime=0 Bink=0 MovementAcc=1 Recoil=0 [HK MP5] Damage=103 FireInterval=6 Ammo=30 ReloadTime=105 Speed=189 BulletStyle=1 StartUpTime=0 Bink=-11 MovementAcc=1 Recoil=0 [Ak-74] Damage=103 FireInterval=10 Ammo=40 ReloadTime=150 Speed=240 BulletStyle=1 StartUpTime=0 Bink=-16 MovementAcc=2 Recoil=0 [Steyr AUG] Damage=71 FireInterval=7 Ammo=25 ReloadTime=115 Speed=260 BulletStyle=1 StartUpTime=0 Bink=-15 MovementAcc=2 Recoil=0 [Spas-12] Damage=122 Fireinterval=32 Ammo=8 ReloadTime=175 Speed=138 BulletStyle=3 StartUpTime=0 Bink=0 MovementAcc=1 Recoil=0 [Ruger 77] Damage=251 FireInterval=42 Ammo=4 ReloadTime=100 Speed=330 BulletStyle=1 StartUpTime=0 Bink=0 MovementAcc=3 Recoil=0 [M79] Damage=165000 FireInterval=6 Ammo=1 ReloadTime=180 Speed=107 BulletStyle=4 StartUpTime=0 Bink=50 MovementAcc=3 Recoil=0 [Barret M82A1] Damage=495 FireInterval=225 Ammo=10 ReloadTime=300 Speed=550 BulletStyle=1 StartUpTime=25 Bink=100 MovementAcc=7 Recoil=0 [FN Minimi] Damage=85 FireInterval=9 Ammo=50 ReloadTime=225 Speed=270 BulletStyle=1 StartUpTime=0 Bink=-10 MovementAcc=4 Recoil=0 [XM214 Minigun] Damage=31 FireInterval=3 Ammo=100 ReloadTime=366 Speed=410 BulletStyle=1 StartUpTime=50 Bink=-3 MovementAcc=1 Recoil=0 [Flamer] Damage=1900 FireInterval=6 Ammo=200 ReloadTime=5 Speed=105 BulletStyle=5 StartUpTime=0 Bink=0 MovementAcc=1 Recoil=0 [Rambo Bow] Damage=1200 FireInterval=10 Ammo=1 ReloadTime=25 Speed=210 BulletStyle=7 StartUpTime=0 Bink=0 MovementAcc=1 Recoil=0 [Flamed Arrows] Damage=800 FireInterval=10 Ammo=1 ReloadTime=39 Speed=180 BulletStyle=8 StartUpTime=0 Bink=0 MovementAcc=1 Recoil=0 [Combat Knife] Damage=225000 FireInterval=6 Ammo=1 ReloadTime=3 Speed=60 BulletStyle=11 StartUpTime=0 Bink=0 MovementAcc=1 Recoil=0 [Chainsaw] Damage=2100 FireInterval=2 Ammo=150 ReloadTime=90 Speed=76 BulletStyle=11 StartUpTime=0 Bink=0 MovementAcc=1 Recoil=0 [M72 LAW] Damage=150000 FireInterval=30 Ammo=1 ReloadTime=450 Speed=230 BulletStyle=12 StartUpTime=18 Bink=0 MovementAcc=1 Recoil=0 [Punch] Damage=33000 FireInterval=6 Ammo=1 ReloadTime=3 Speed=50 BulletStyle=6 StartUpTime=0 Bink=0 MovementAcc=1 Recoil=0 [Grenade] Damage=150000 FireInterval=80 Ammo=1 ReloadTime=20 Speed=50 BulletStyle=2 StartUpTime=0 Bink=0 MovementAcc=1 Recoil=0 [Stationary Gun] Damage=180 FireInterval=10 Ammo=100 ReloadTime=366 Speed=360 BulletStyle=14 StartUpTime=0 Bink=0 MovementAcc=1 Recoil=0