# Worked Example: example-handoff-1.md A complete handoff doc following the SKILL.md template, for a single-file HTML game task. ``` # Handoff: Pac-Man HTML game ## Completed - Built initial Pac-Man HTML skeleton with maze, rendering, and game loop - Found canonical maze layout from pacman-parameterized-html repo - Identified maze tile count issues (240 dots vs 204 expected) ## State at Handoff - Working dir: /opt/data - File: /opt/data/pacman.html (870 lines, needs rewrite) - Canonical maze: 28x31 string array from philpilkington/pacman-parameterized-html ## What's Left 1. Rewrite maze to canonical layout (string-based: # wall, . dot, o pellet, = gate, space path) 2. Fix dot count to match classic (204 dots + 4 pellets = 208 eatable items) 3. Fix ghost house rendering and door mechanics 4. Fix ghost AI (proper BFS for eaten ghosts, house release logic) 5. Fix collision detection (distance-based) 6. Improve rendering (wall outlines, ghost shapes, death animation) 7. Verify audio works ## Next Session Instructions - Read /opt/data/pacman.html for current state - Rewrite using canonical maze from philpilkington repo - Key maze chars: #=wall .=dot o=energizer ==gate =space - Ghost house: rows 13-15, cols 11-16, gate at row 12 cols 13-14 - Pac-Man start: col 13, row 23 - Tunnel: row 14, wraps at cols 0/27 ## Full Spec Reference Build a Pac-Man-style arcade game as a SINGLE self-contained HTML file. No external dependencies. One element. All graphics procedural. All sound via Web Audio API. Maze: classic 28x31 tile arcade maze with ghost house, tunnel, 204 dots, 4 power pellets. Pac-Man: 28px yellow circle with animated mouth, WASD/arrow controls. 4 Ghosts: Blinky (red, chases), Pinky (pink, 4-ahead), Inky (cyan, reflection), Clyde (orange, scatter when close). Scoring: dot=10, pellet=50, ghosts 200/400/800/1600. 3 lives, level complete on dot clear, game over at 0 lives. Arcade cabinet aesthetic with CRT scanlines. 60fps with requestAnimationFrame, fixed timestep logic. ## Context for Next Session - Using canonical maze from https://github.com/philpilkington/pacman-parameterized-html - Maze uses character-based strings, not numeric arrays - Ghost house interior is type ' ' (space), not type 7 - Gate tiles are '=' at row 12, cols 13-14 - Tunnel is at row 14 (the middle row) ## Discovery Queue - `dot_count`: Current maze has 240 dots, should be 204 (canonical maze has fewer dots on tunnel rows) - `ghost_house`: Ghost house row 13 has dots on sides that shouldn't be there - `tunnel_rendering`: Tunnel rows need proper empty space rendering - `door_placement`: Only 2 doors needed at (13,12) and (14,12) for classic ghost house exit ## Counter turns_on_file: 2 - `last-modified`: /opt/data/pacman.html - `next-first-action`: "Read this handoff, clear the discovery queue"