c paste
bool __thiscall
GameCore::AI::CongressSupport::ReligiousTarget
          (CongressSupport *this,Instance *owner,int outcomeType,GameModifierAnalysis *output)

{
  PlayerTypes iOwnerPlayerId;
  int iNumFollowingCities;
  Religion *pkReligion;
  ReligionList *pReligionList;
  const_iterator religions_start;
  const_iterator religions_end;
  Instance *pFounderPlayer;
  Stats *pFounderStats;
  PlayerTypes iFounderPlayerId;
  int iMaxNumFollowingCities;
                    /* default choice (no religion) */
  output->Religion = NO_RELIGION;
  pkReligion = GameCore::Game::Religion::Get();
  pReligionList = GameCore::Game::Religion::GetReligions(pkReligion);
  religions_start = eastl::vector<>::begin(pReligionList);
  religions_end = eastl::vector<>::end(pReligionList);
                    /* this whole block is basically a foreach loop */
  if (religions_start != religions_end) {
    iMaxNumFollowingCities = 0;
    do {
      iFounderPlayerId = religions_start->m_eFounder;
      iOwnerPlayerId = GameCore::Player::Instance::GetID(owner);
      if ((outcomeType == 1) && (iFounderPlayerId == iOwnerPlayerId)) {
        output->Religion = religions_start->m_eReligion;
      }
      else if ((outcomeType == 2) &&
              (iFounderPlayerId = religions_start->m_eFounder,
              iOwnerPlayerId = GameCore::Player::Instance::GetID(owner),
              iFounderPlayerId != iOwnerPlayerId)) {
        pFounderPlayer = GameCore::Context::Globals::GetPlayer(religions_start->m_eFounder);
        pFounderStats = GameCore::Player::Instance::GetStats(pFounderPlayer);
        iNumFollowingCities =
             GameCore::Player::Stats::GetNumCitiesFollowingReligion(pFounderStats,true);
        if (iMaxNumFollowingCities < iNumFollowingCities) {
          output->Religion = religions_start->m_eReligion;
          iMaxNumFollowingCities = iNumFollowingCities;
        }
      }
      religions_start = religions_start + 1;
    } while (religions_end != religions_start);
  }
  return output->Religion != NO_RELIGION;
}