#include "map.h" #include "player.h" #include #include #include using namespace std; int main() { srand(time(0)); map gamemap; player mainplayer; mainplayer.createclass(); //begim adventure bool done = false; while(!done) { //each loop cycle outputs the players position and a selection menu gamemap.printplayerpos(); int selection = 1; cout << "1) Move 2) Rest 3) View Stats 4) Quit: "; cin >> selection; monster* monster = 0; switch(selection) { case 1: gamemap.moveplayer(); monster = gamemap.checkrandomencounter(); if(monster != 0) { while(true) { mainplayer.displayhitpoints(); monster->displayhitpoints(); cout << endl; bool runaway = mainplayer.attack(*monster); if(runaway) { break; } if(monster->isdead()) { mainplayer.victory(monster->getxp()); mainplayer.levelup(); break; } monster->attack(mainplayer); if(mainplayer.isdead()) { mainplayer.gameover(); done = true; break; } } delete monster; monster = 0; } break; case 2: mainplayer.rest(); break; case 3: mainplayer.viewstats(); case 4: done = true; break; } } system("PAUSE"); return EXIT_SUCCESS; }