#ifndef MONSTER_H #define MONSTER_H #include "weapon.h" #include class player; class monster { public: monster(const std::string& name, int hp, int acc, int xp, int armor, const std::string& weaponname, int lowdamage, int highdamage); bool isdead(); int getxp(); std::string getname; int getarmor; void attack(player& player); void takedamage(int damage); void displayhitpoints(); private: std::string name; int hitpoints; int accuracy; int xp; int armor; weapon weapon; }; #endif