Back to Server.Regions BaseRegion : Region, IComparable Derived Types: CancelQuestRegion, ChampionSpawnRegion, DungeonRegion, GauntletRegion, GreenAcres, GuardedRegion, HouseRegion, Jail, NoHousingRegion, QuestCompleteObjectiveRegion, QuestNoEntryRegion, QuestOfferRegion, StrongholdRegion, TreasureRegion (static) bool CanSpawn( Region region, Type[] types ) (static) void Configure() (static) string GetRuneNameFor( Region region ) (ctor) BaseRegion( XmlElement xml, Map map, Region parent ) (ctor) BaseRegion( string name, Map map, Region parent, Rectangle3D[] area ) (ctor) BaseRegion( string name, Map map, Region parent, Rectangle2D[] area ) (ctor) BaseRegion( string name, Map map, int priority, Rectangle3D[] area ) (ctor) BaseRegion( string name, Map map, int priority, Rectangle2D[] area ) bool ExcludeFromParentSpawns( get; set; ) bool NoLogoutDelay( get; set; ) string RuneName( get; set; ) SpawnEntry[] Spawns( get; set; ) SpawnZLevel SpawnZLevel( get; set; ) virtual bool AcceptsSpawnsFrom( Region region ) virtual TimeSpan GetLogoutDelay( Mobile m ) void InitRectangles() virtual void OnUnregister() Point3D RandomSpawnLocation( int spawnHeight, bool land, bool water, Point3D home, int range ) virtual string ToString()