Using script Commanders Map: neurope_a2.smf Mod: "S44 Lite Release V0.03g (BETA #7)" from S44LiteRelease.sdd Created server on port 2924 Created local client with number 0 Listening to local client on connection 0 no such sound: sounds/button9.wav Content error: Opening map file Loading Map Loading detail textures Creating overhead texture Creating ground shading Loading tile file Reading tiles Reading tile map Creating projectile texture Number of damage types: 13 Loading units and weapons Warning to many unit categories 33 missed notweapon Warning to many unit categories 33 missed notship Warning to many unit categories 33 missed notweapon Warning to many unit categories 33 missed notbunker Warning to many unit categories 33 missed notgun Warning to many unit categories 33 missed infantry Warning to many unit categories 33 missed notbunker Warning to many unit categories 33 missed notgun Warning to many unit categories 33 missed notship Warning to many unit categories 33 missed notweapon Warning to many unit categories 33 missed notbunker Warning to many unit categories 33 missed notgun Warning to many unit categories 33 missed infantry Warning to many unit categories 33 missed notbunker Warning to many unit categories 33 missed notgun Warning to many unit categories 33 missed notship Warning to many unit categories 33 missed both Warning to many unit categories 33 missed air Warning to many unit categories 33 missed air Warning to many unit categories 33 missed air no such sound: sounds/beep6.wav Initializing map features Generating trees Parsing unit icons Creating unit textures Unknown feature type wall Unknown feature type cluster0 Unknown feature type cluster1 Unknown feature type cluster2 Unknown feature type cluster3 Reading estimate path costs Creating sky Spring 0.75b2 no such sound: sounds/beep4.wav Player [S44]Felix_the_Cat joined as 0 Player tombom joined as 2 <[S44]Felix_the_Cat> err Player [LCC]Saktoth joined as 1 <[LCC]Saktoth> so, where we start? <[S44]Felix_the_Cat> i guess i'll start in france you start in russia [S44]Felix_the_Cat added point: Start 0 <[LCC]Saktoth> k Buildings set to face West Buildings set to face North Buildings set to face East Feldpionier: Build failed, unit type limit reached Feldpionier: Build pos blocked Feldpionier: Build pos blocked Kar 98K Infantrie is being attacked Kar 98K Infantrie is being attacked Kar 98K Infantrie is being attacked Kar 98K Infantrie: Build pos blocked Kar 98K Infantrie: Build pos blocked Kar 98K Infantrie: Build pos blocked Wehrmacht Flag is being attacked Kar 98K Infantrie: Build pos blocked Wehrmacht Flag is being attacked Wehrmacht Flag is being attacked Wehrmacht Flag is being attacked Wehrmacht Flag is being attacked Wehrmacht Flag is being attacked Wehrmacht Flag is being attacked Kar 98K Infantrie: Build pos blocked Wehrmacht Flag is being attacked Wehrmacht Flag is being attacked Kar 98K Infantrie: Build pos blocked Wehrmacht Flag is being attacked Wehrmacht Flag is being attacked Wehrmacht Flag is being attacked Wehrmacht Flag is being attacked Kar 98K Infantrie: Build pos blocked Wehrmacht Flag is being attacked Kar 98K Infantrie: Build pos blocked Wehrmacht Flag is being attacked Wehrmacht Flag is being attacked Wehrmacht Flag is being attacked Kar 98K Infantrie is being attacked Kar 98K Infantrie is being attacked Kar 98K Infantrie is being attacked Kar 98K Infantrie is being attacked Kar 98K Infantrie is being attacked Wehrmacht Flag is being attacked Wehrmacht Flag is being attacked Wehrmacht Flag is being attacked Wehrmacht Flag is being attacked Kar 98K Infantrie is being attacked Kar 98K Infantrie is being attacked Kar 98K Infantrie is being attacked Wehrmacht Flag is being attacked Wehrmacht Flag is being attacked Wehrmacht Flag is being attacked Wehrmacht Flag is being attacked Wehrmacht Flag is being attacked Wehrmacht Flag is being attacked Wehrmacht Flag is being attacked MG42 Infantrie is being attacked Opel Blitz Zugkraftwagen: Can't reach destination! MG42 Infantrie is being attacked MG42 Infantrie is being attacked Kar 98K Infantrie is being attacked Kar 98K Infantrie is being attacked Kar 98K Infantrie is being attacked Kar 98K Infantrie is being attacked Kar 98K Infantrie is being attacked Kar 98K Infantrie is being attacked Kar 98K Infantrie is being attacked Pionier is being attacked Wehrmacht Flag is being attacked Wehrmacht Flag is being attacked Wehrmacht Flag is being attacked <[S44]Felix_the_Cat> lol shitfuck Wehrmacht Flag is being attacked Wehrmacht Flag is being attacked Wehrmacht Flag is being attacked Wehrmacht Flag is being attacked Spring 0.75b2 has crashed. Exception: Access violation (0xc0000005) Exception Address: 0x7c9111de DLL information: 0x00400000 spring 0x7c900000 ntdll 0x7c800000 kernel32 0x77dd0000 ADVAPI32 0x77e70000 RPCRT4 0x73f10000 dsound 0x77c10000 msvcrt 0x7e410000 USER32 0x77f10000 GDI32 0x774e0000 ole32 0x76b40000 WINMM 0x77c00000 VERSION 0x68b20000 GLU32 0x5ed00000 OPENGL32 0x73760000 DDRAW 0x73bc0000 DCIMAN32 0x76c90000 IMAGEHLP 0x71ad0000 WSOCK32 0x71ab0000 WS2_32 0x71aa0000 WS2HELP 0x10000000 SDL 0x7c340000 MSVCR71 0x00d00000 DevIL 0x66fc0000 freetype6 0x61b80000 zlib1 0x003d0000 glew32 0x00e90000 ILU 0x76390000 IMM32 0x629c0000 LPK 0x74d90000 USP10 0x5ad70000 uxtheme 0x651b0000 ASOEHOOK 0x77f60000 SHLWAPI 0x6af90000 ccL40 0x77120000 OLEAUT32 0x7c3a0000 MSVCP71 0x74720000 MSCTF 0x755c0000 msctfime 0x69000000 atioglxx 0x71a50000 mswsock 0x662b0000 hnetcfg 0x71a90000 wshtcpip 0x76c30000 WINTRUST 0x77a80000 CRYPT32 0x77b20000 MSASN1 0x72d20000 wdmaud 0x72d10000 msacm32 0x77be0000 MSACM32 0x77bd0000 midimap 0x73ee0000 KsUser 0x59a60000 DBGHELP Stacktrace: (0) C:\WINDOWS\system32\ntdll.dll(wcsncpy+0x74f) [0x7C9111DE] (1) C:\WINDOWS\system32\msvcrt.dll(free+0x1ae) [0x77C2C3C9] (2) C:\WINDOWS\system32\msvcrt.dll(free+0x1cc) [0x77C2C3E7] (3) C:\WINDOWS\system32\msvcrt.dll(malloc+0x27) [0x77C2C42E] (4) C:\Program Files\Spring\spring.exe [0x00A7B70E] (5) C:\Program Files\Spring\spring.exe [0x007639CF] (6) C:\Program Files\Spring\spring.exe [0x00763BCA] (7) C:\Program Files\Spring\spring.exe [0x0076AF29] (8) C:\Program Files\Spring\spring.exe [0x00761AAB] (9) C:\Program Files\Spring\spring.exe [0x005BB85C] (10) C:\Program Files\Spring\spring.exe [0x005DB50C] (11) C:\Program Files\Spring\spring.exe [0x005DE5EE] (12) C:\Program Files\Spring\spring.exe [0x00819AA9] (13) C:\Program Files\Spring\spring.exe [0x00821C68] (14) C:\Program Files\Spring\spring.exe [0x00822038] (15) C:\Program Files\Spring\spring.exe [0x00822269] (16) C:\Program Files\Spring\spring.exe [0x0090F147] (17) C:\Program Files\Spring\spring.exe [0x00401292] (18) C:\Program Files\Spring\spring.exe [0x004012DD] (19) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FD7] (0) ?? ??:0 (1) ?? ??:0 (2) ?? ??:0 (3) ?? ??:0 (4) operator new(unsigned int) /home/tvo/workdir/gcc-release/buildgcc/i586-mingw32msvc/libstdc++-v3/libsupc++/../../../../gcc/libstdc++-v3/libsupc++/new_op.cc:58 (5) CCobInstance::AddAnim(CCobInstance::AnimType, int, int, int, int, int, bool) /var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/COB/CobInstance.cpp:466 (6) CCobInstance::Turn(int, int, int, int, bool) /var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/COB/CobInstance.cpp:539 (7) CCobThread::Tick(int) /var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/COB/CobThread.cpp:537 (8) CCobEngine::Tick(int) /var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/COB/CobEngine.cpp:114 (9) CGame::SimFrame() /var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:2387 (10) CGame::ClientReadNet() /var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:2736 (11) CGame::Update() /var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:1776 (12) SpringApp::Update() /var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:838 (13) SpringApp::Run(int, char**) /var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1023 (14) Run(int, char**) /var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1083 (15) WinMain@16 /var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1146 (16) luabind::detail::create_class::stage2(lua_State*) /var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/luabind/src/create_class.cpp:104 (17) ?? WeaponDefHandler.cpp:0 (18) ?? WeaponDefHandler.cpp:0 (19) ?? ??:0