[size=4][b]MoDB rev 0.6.3 - "???"[/b]:[/size] [i]"???" is the last release under Modb name. Next one will be UDB[/i] ;)[list] [*] [color=#FF0000]6945 gameobject spawns[/color] added (mines, herbs, chests...) [*]Instances redone (creature & gameobject spawns and waypoints)[list] [*]Redone Map 389: [color=#FF0000]Ragefire Chasm[/color] [*]Redone Map 43: [color=#FF0000]Wailing Caverns[/color] [*]Redone Map 129: [color=#FF0000]Razorfen Downs[/color] [*]Redone Map 47: [color=#FF0000]Razorfen Kraul[/color] [/list] [*]3 instances creature spawns added from last Gideon's Modb branch[list] [*]Map 289: [color=#0000FF]Scholomance[/color]: 308 spawns [*]Map 329: [color=#0000FF]Stratholme[/color]: 224 spawns [*]Map 544: [color=#0000FF]Magtheridon's Lair[/color]: 34 spawns [/list] [*]3 instances gameobject spawns added from last Gideon's Modb branch[list] [*]Map 289: [color=#0000FF]Scholomance[/color]: 18 spawns [*]Map 329: [color=#0000FF]Stratholme[/color]: 39 spawns [*]Map 554: [color=#0000FF]Tempest Keep: The Mechanar[/color]: 53 spawns [/list] [*] [color=#FF0000]249 gossip[/color] links added [*]Game events updated[list] [*]Darkmoon Faire Terokkar Forest added, but GO only [*]Darkmoon Faire Elwynn Forest main event schedule corrected [*]Darkmoon Faire Elwynn Forest building event schedule corrected [*]More gameobject assigned to Midsummer Fire Festival event [*]Unknown Holiday PVP event added and some gameobjects assigned to it [*]More gameobjects and creatures for "Call to Arms" events [/list] [*] Template tables updated[list] [*] [b]206[/b] creature now have real Armor/Health/Dmg thanks to "Beast Lore" spell [*] [b]2448[/b] gameobject_template added [*] [b]3043[/b] more creature_template (many are spell only creatures) [*] [b]42[/b] npc_text added [*] [b]161[/b] quest chains corrected using posted graphs [*] [b]1700[/b] gameobjects that were not looting fixed [*] Health update: No more creature with 0 health point [*] Many creature levels fixed: No more creature with level 0 [*] Around 150 creatures with 0 damage, bounding_radius or combat_reach fixed [*] [color=#2E8B57]There is no more missing template for all spawned gameobjects and creatures[/color] [/list] [*] Misc updates[list] [*]Corrected the high memory problem by deleting wrong creature_addon records [*]Lowered the guids again for creature and gameobject tables [*]auto-increment values for creature and gameobject tables set to higher values so that anyone can add custom content wihout interfering with DB development [/list] [*] All applicable patches from forums applied, these patches are merged in this changelog. [/list] Also note that this release is compatible with mangos xxxx up to xxxx and upper if structure does not change and that this release includes SD2 scripts rev.134 scripts calls.