on *:TEXT:!dm:#weepee:{ if (!%dm.p1) { Set %dm.p1 $nick set %dm.hp1 99 set %dm.shark1 20 msg $chan %dm.p1 has started a death match, type !dm to join pls. } elseif ($nick == %dm.p1) { halt } elseif (!%dm.p2) { set %dm.p2 $nick set %dm.hp2 99 set %dm.shark2 20 msg $chan $nick has joined the DM. %dm.p1 and %dm.p2 Will now battle it out 4FIGHT set %dm.turn $rand(1,2) msg $chan %dm.p [ $+ [ %dm.turn ] ] goes first. } else { msg $chan There is already a DM underway. } } on *:TEXT:!whip:#weepee: { if (%dm.p1 == $null || %dm.p2 == $null) { msg $chan There needs to be two players to play the game, type !dm to join. } elseif ($nick == %dm.p1) && (%dm.turn == 1) && (%dm.bind1 == $null) { set %dm.hit $rand(0,38) dec %dm.hp2 %dm.hit msg $chan $nick has just hit %dm.p2 a %dm.hit with a whip. %dm.p2 has %dm.hp2 hitpoints left. set %dm.turn 2 if (%dm.hp2 <= 0) { msg $chan %dm.p2 is dead, %dm.p1 wins :o yay for %dm.p1 $+ . The dm has reset please fight again its fun to watch. :o unset %dm.* } } elseif ($nick == %dm.p2) && (%dm.turn == 2) && (%dm.bind2 == $null) { set %dm.hit $rand(0,38) dec %dm.hp1 %dm.hit msg $chan $nick has just hit a %dm.p1 %dm.hit with a whip. %dm.p1 has %dm.hp1 hitpoints left. set %dm.turn 1 if (%dm.hp1 <= 0) { msg $chan %dm.p1 is dead, %dm.p2 wins :o yay for %dm.p2 $+ . The dm has reset please fight again its fun to watch. :o unset %dm.* } } } on *:TEXT:!dds:#weepee: { if (%dm.p1 == $null || %dm.p2 == $null) { msg $chan There needs to be two players to play the game type !dm to join. } elseif ($nick == %dm.p1) && (%dm.turn == 1) && (%dm.bind1 == $null) { set %dm.hit1 $rand(0,34) set %dm.hit2 $rand(0,34) dec %dm.hp2 %dm.hit1 dec %dm.hp2 %dm.hit2 msg $chan %dm.p1 has just hit %dm.p2 a %dm.hit1 $+ , $+ %dm.hit2 dds spec. %dm.p2 has %dm.hp2 hitpoints left. set %dm.turn 2 if (%dm.hp2 <= 0) { msg $chan %dm.p2 is dead, %dm.p1 wins :o yay for %dm.p1 $+ . The dm has reset please fight again its fun to watch :o. unset %dm.* } } elseif ($nick == %dm.p2) && (%dm.turn == 2)&& ( %dm.bind2 == $null) { set %dm.hit1 $rand(0,34) set %dm.hit2 $rand(0,34) dec %dm.hp1 %dm.hit1 dec %dm.hp1 %dm.hit2 msg $chan %dm.p2 has just hit %dm.p1 a %dm.hit1 $+ , $+ %dm.hit2 dds spec. %dm.p1 has %dm.hp1 hitpoints left. set %dm.turn 1 if (%dm.hp1 <= 0) { msg $chan %dm.p1 is dead, %dm.p2 wins :o yay for %dm.p2 $+ . The dm has reset please fight again its fun to watch :o. unset %dm.* } } } on *:text:!shark:#weepee:{ if (%dm.p1 == $null || %dm.p2 == $null) { msg $chan There needs to be two players to play the game, type !dm to join. } elseif ($nick == %dm.p1) && (%dm.turn == 1) && (%dm.shark1 >= 1) { set %dm.hp1 $calc( %dm.hp1 + 20) dec %dm.shark1 1 msg $chan $nick has eaten a shark and now has %dm.hp1 hp left. notice $nick You now have %dm.shark1 sharks left. } elseif ($nick == %dm.p2) && (%dm.turn == 2) && (%dm.shark2 >= 1) { set %dm.hp2 $calc( %dm.hp2 + 20) dec %dm.shark2 1 msg $chan $nick has eaten a shark and now has %dm.hp2 hp left. notice $nick You now have %dm.shark2 sharks left. } } on *:text:!gmaul:#weepee:{ if (%dm.p1 == $null || %dm.p2 == $null) { msg $chan There needs to be two players to play the game, type !dm to join. } elseif ($nick == %dm.p1) && (%dm.turn == 1) && (%dm.bind1 == $null) { set %dm.hit $rand(0,36) dec %dm.hp2 %dm.hit msg $chan %dm.p1 has just hit %dm.p2 a %dm.hit with a Gmaul. %dm.p2 has %dm.hp2 hitpoints left. set %dm.turn 2 if (%dm.hp2 <= 0) { msg $chan %dm.p2 is dead, %dm.p1 wins :o yay for %dm.p1 $+ . The dm has reset please fight again its fun to watch :o. unset %dm.* } } elseif ($nick == %dm.p2) && ( %dm.turn == 2) && (%dm.bind2 == $null) { set %dm.hit $rand(0,36) dec %dm.hp1 %dm.hit msg $chan %dm.p2 has just hit %dm.p1 a %dm.hit with a Gmaul. %dm.p1 has %dm.hp1 hitpoints left. set %dm.turn 1 if (dm.hp1 <= 0) { msg $chan %dm.p1 is dead, %dm.p2 wins :o yay for %dm.p1 $+ . The dm has reset please fight again its fun to watch :o. unset dm.* } } } on *:text:!cbow:#weepee:{ if (%dm.p1 == $null || %dm.p2 == $null) { msg $chan There needs to be two players to play the game, type !dm to join. } elseif ($nick == %dm.p1) && (%dm.turn == 1) { set %dm.hit $rand(0,23) dec %dm.hp2 %dm.hit msg $chan %dm.p1 has just hit %dm.p2 a %dm.hit with a crystal arrow. %dm.p2 has %dm.hp2 hitpoints left. set %dm.turn 2 unset %dm.bind1 if (%dm.hp2 <= 0) { msg $chan %dm.p2 is dead, %dm.p1 wins :o yay for %dm.p1 $+ . The dm has reset please fight again its fun to watch :o. unset %dm.* } } elseif ($nick == %dm.p2) && ( %dm.turn == 2) { set %dm.hit $rand(0,23) dec %dm.hp1 %dm.hit msg $chan %dm.p2 has just hit %dm.p1 a %dm.hit with a crystal arrow. %dm.p1 has %dm.hp1 hitpoints left. set %dm.turn 1 unset %dm.bind2 if (dm.hp1 <= 0) { msg $chan %dm.p1 is dead, %dm.p2 wins :o yay for %dm.p1 $+ . The dm has reset please fight again its fun to watch :o. unset dm.* } } } on *:text:!iceblitz:#weepee:{ if (%dm.p1 == $null || %dm.p2 == $null) { msg $chan There needs to be two players to play the game, type !dm to join. } elseif ($nick == %dm.p1) && (%dm.turn == 1) { set %dm.bind2 yes set %dm.hit $rand(0,26) dec %dm.hp2 %dm.hit msg $chan %dm.p1 has just hit %dm.p2 a %dm.hit with a magical shard of ice. %dm.p2 has %dm.hp2 hitpoints left. set %dm.turn 2 unset %dm.bind1 if (%dm.hp2 <= 0) { msg $chan %dm.p2 is dead, %dm.p1 wins :o yay for %dm.p1 $+ . The dm has reset please fight again its fun to watch :o. unset %dm.* } } elseif ($nick == %dm.p2) && ( %dm.turn == 2) { set %dm.hit $rand(0,26) set %dm.bind1 yes dec %dm.hp1 %dm.hit msg $chan %dm.p2 has just hit %dm.p1 a %dm.hit with a magical shard of ice. %dm.p1 has %dm.hp1 hitpoints left. set %dm.turn 1 unset %dm.bind2 if (dm.hp1 <= 0) { msg $chan %dm.p1 is dead, %dm.p2 wins :o yay for %dm.p1 $+ . The dm has reset please fight again its fun to watch :o. unset dm.* } } } on *:text:!bloodblitz:#weepee:{ if (%dm.p1 == $null || %dm.p2 == $null) { msg $chan There needs to be two players to play the game, type !dm to join. } elseif ($nick == %dm.p1) && (%dm.turn == 1) { set %dm.hit $rand(0,25) dec %dm.hp2 %dm.hit set %dm.hp1 $calc(%dm.hp1 + %dm.hit) msg $chan %dm.p1 has just hit %dm.p2 a %dm.hit with a magical red knife and adds that health to %dm.p1 $+ . %dm.p2 has %dm.hp2 hitpoints left, and %dm.p1 now has %dm.hp1 hitpoints left. set %dm.turn 2 unset %dm.bind1 if (%dm.hp2 <= 0) { msg $chan %dm.p2 is dead, %dm.p1 wins :o yay for %dm.p1 $+ . The dm has reset please fight again its fun to watch :o. unset %dm.* } } elseif ($nick == %dm.p2) && ( %dm.turn == 2) { set %dm.hit $rand(0,25) dec %dm.hp1 %dm.hit set %dm.hp2 $calc(%dm.hp2 + %dm.hit) msg $chan %dm.p2 has just hit %dm.p1 a %dm.hit with a magical red knife and adds that health to %dm.p2 $+ . %dm.p1 has %dm.hp1 hitpoints left, and %dm.p2 now has %dm.hp2 hitpoints left. set %dm.turn 1 unset %dm.bind2 if (dm.hp1 <= 0) { msg $chan %dm.p1 is dead, %dm.p2 wins :o yay for %dm.p1 $+ . The dm has reset please fight again its fun to watch :o. unset dm.* } } }