...loading binary 'generated/declb/sounds/trojan.sndshdb' ...loading binary 'generated/declb/sounds/ui.sndshdb' ...loading binary 'generated/declb/sounds/valley_sounds.sndshdb' ...loading binary 'generated/declb/sounds/vampire.sndshdb' ...loading binary 'generated/declb/sounds/vehicles.sndshdb' ...loading binary 'generated/declb/sounds/violator.sndshdb' ...loading binary 'generated/declb/sounds/wav.sndshdb' ...loading binary 'generated/declb/sounds/weapons.sndshdb' ...loading binary 'generated/declb/sounds/world.sndshdb' ...loading binary 'generated/declb/atmosphere/cockpits.atmb' ...loading binary 'generated/declb/atmosphere/limbo.atmb' ...loading binary 'generated/declb/atmosphere/main_menu.atmb' ...loading binary 'generated/declb/atmosphere/valley.atmb' ...loading binary 'generated/declb/stuff/valley.stuffb' ...loading binary 'generated/declb/surfacetypes/types.stpb' ...loading binary 'generated/declb/surfacetypes/models/mapobjects/valley/valley_mapobjects01.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley08.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_assault_bridge.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_jetty.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_1.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_2.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_3.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_4.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_5.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_6.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_7.stmapb' ...loading binary 'generated/declb/renderprogs/atmosphere.rprogb' ...loading binary 'generated/declb/renderprogs/coverage.rprogb' ...loading binary 'generated/declb/renderprogs/depth.rprogb' ...loading binary 'generated/declb/renderprogs/foglights.rprogb' ...loading binary 'generated/declb/renderprogs/heathaze.rprogb' ...loading binary 'generated/declb/renderprogs/imposters.rprogb' ...loading binary 'generated/declb/renderprogs/occlusion.rprogb' ...loading binary 'generated/declb/renderprogs/portals.rprogb' ...loading binary 'generated/declb/renderprogs/renderbindings.rprogb' ...loading binary 'generated/declb/renderprogs/sfx.rprogb' ...loading binary 'generated/declb/renderprogs/sfx2.rprogb' ...loading binary 'generated/declb/renderprogs/shadow.rprogb' ...loading binary 'generated/declb/renderprogs/skies.rprogb' ...loading binary 'generated/declb/renderprogs/stuff.rprogb' ...loading binary 'generated/declb/renderprogs/trivial.rprogb' ...loading binary 'generated/declb/renderprogs/water.rprogb' ...loading binary 'generated/declb/renderprogs/game/railgunscope.rprogb' ...loading binary 'generated/declb/renderprogs/game/sniperscope.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/basic.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/basic_alphatest.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/basic_detail.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/basic_detailwm.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/foliage.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/parallax.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/self_illum.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/separate_depth.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/strogg.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/translucent.rprogb' ...loading binary 'generated/declb/renderprogs/megatexture/ambient.rprogb' ...loading binary 'generated/declb/renderprogs/megatexture/glslambient.rprogb' ...loading binary 'generated/declb/renderprogs/megatexture/glslinteraction.rprogb' ...loading binary 'generated/declb/renderprogs/megatexture/interaction.rprogb' ...loading binary 'generated/declb/renderprogs/postprocess/glare.rprogb' ...loading binary 'generated/declb/renderprogs/skinning/skinning_matrix.rprogb' ...loading binary 'generated/declb/imposters/imposters.impb' ...loading binary 'generated/declb/localization/locstr/default.locstrb' ...loading binary 'generated/declb/localization/locstr/engine/keys.locstrb' ...loading binary 'generated/declb/localization/locstr/engine/misc.locstrb' ...loading binary 'generated/declb/localization/locstr/engine/sdnet.locstrb' ...loading binary 'generated/declb/localization/locstr/game/achievements.locstrb' ...loading binary 'generated/declb/localization/locstr/game/chat_gdf.locstrb' ...loading binary 'generated/declb/localization/locstr/game/chat_gdf_bot.locstrb' ...loading binary 'generated/declb/localization/locstr/game/chat_strogg.locstrb' ...loading binary 'generated/declb/localization/locstr/game/chat_strogg_bot.locstrb' ...loading binary 'generated/declb/localization/locstr/game/classes.locstrb' ...loading binary 'generated/declb/localization/locstr/game/default.locstrb' ...loading binary 'generated/declb/localization/locstr/game/intros.locstrb' ...loading binary 'generated/declb/localization/locstr/game/loadtips.locstrb' ...loading binary 'generated/declb/localization/locstr/game/obituaries.locstrb' ...loading binary 'generated/declb/localization/locstr/game/ranks.locstrb' ...loading binary 'generated/declb/localization/locstr/game/rewards.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tooltips.locstrb' ...loading binary 'generated/declb/localization/locstr/game/votes.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_aggressor.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_all.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_common.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_constructor.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_covertops.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_engineer.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_fieldops.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_gdf.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_infiltrator.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_medic.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_oppressor.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_soldier.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_strogg.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_technician.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/admin.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/bindings.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/game.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/global.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/hud.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/limbo.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/mainmenu.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/maps.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/area22.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/ark.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/canyon.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/island.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/locations.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/objectives.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/outskirts.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/quarry.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/refinery.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/salvage.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/sewer.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/slipgate.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/valley.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/volcano.locstrb' ------------------------------ couldn't exec 'etqwconfig.cfg' execing 'localization/english/defaultbinds.cfg' couldn't exec 'etqwbinds.cfg' execing 'autoexec.cfg' Vendor:0000 Device:0000 Detected 2 2.00 GHz CPU 2032 MB of System memory 64 MB of Video memory on an optimal video architecture This system qualifies for Low quality. execing 'specs/minspec.dat' execing 'specs/minspec_cpu.dat' execing 'specs/minspec_gamedetail.dat' execing 'specs/minspec_gpu.dat' execing 'specs/minspec_gpudetail.dat' execing 'specs/minspec_lighting.dat' execing 'specs/minspec_foliage.dat' Vendor:0000 Device:0000 execing 'specs/minspec_foliage.dat' Initializing OpenGL subsystem ******************** FATAL ERROR: Desktop must be in 32 bpp mode. ******************** --------------- BSE Shutdown ---------------- --------------------------------------------- Shutting down OpenGL subsystem ...releasing DC ...resetting display ...shutting down QGL idRenderSystem::Shutdown() Shutting down performance queries Desktop must be in 32 bpp mode.