####################################### # Created with PHP DrawInfo-Machine # # (c)2007 Ted Smoker (Tedius) # ####################################### material name one #ambient 1.00000 1.00000 1.00000 #diffuse 0.193333 0.246667 1.00000 1.00000 #emission 0.00000e+0 0.00000e+0 0.00000e+0 #specular 1.00000 1.00000 1.00000 shininess 128.000 addtexture http://cbg.bzflag.org/images/A-Delusion/sgtschultz.png end material name two #ambient 1.00000 1.00000 1.00000 #diffuse 0.353333 1.00000 1.00000 1.00000 #emission 0.00000e+0 0.00000e+0 0.00000e+0 #specular 1.00000 1.00000 1.00000 shininess 128.000 addtexture http://cbg.bzflag.org/images/SpazzyMcGee/chain.png end material name three #ambient 1.00000 1.00000 1.00000 #diffuse 1.00000 0.186667 0.186667 1.00000 #emission 0.00000e+0 0.00000e+0 0.00000e+0 #specular 1.00000 1.00000 1.00000 shininess 128.000 addtexture http://cbg.bzflag.org/images/A-Delusion/dog2.png end material name four # ambient 1.00000 1.00000 1.00000 # diffuse 1.00000 0.486667 0.446667 1.00000 # emission 0.00000e+0 0.00000e+0 0.00000e+0 # specular 1.00000 1.00000 1.00000 shininess 128.000 addtexture http://cbg.bzflag.org/images/SpazzyMcGee/target-blue.png end material name five #ambient 1.00000 1.00000 1.00000 #diffuse 0.306667 1.00000 4.00000e-2 1.00000 #emission 0.00000e+0 0.00000e+0 0.00000e+0 #specular 1.00000 1.00000 1.00000 shininess 128.000 addtexure red_super_bolt.png end material name six # ambient 1.00000 1.00000 1.00000 # diffuse 0.653333 1.00000 0.788148 1.00000 # emission 0.00000e+0 0.00000e+0 0.00000e+0 # specular 1.00000 1.00000 1.00000 shininess 128.000 addtexture http://cbg.bzflag.org/images/Panzer/DollarSignSmall.png end define object #### copy from this point on if you are inserting multiple lods mesh drawInfo dlist #angvel 120 #uncomment this line to cause the object to spin at 120 degrees/second vertex 0 0 0 #0 vertex 40.00000000 -160.00000000 20.00000000 #1 vertex 40.00000000 -160.00000000 80.00000000 #2 vertex 120.00000000 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3 #11 corner 2 12 2 #12 corner 6 2 6 #13 corner 5 4 5 #14 corner 1 19 1 #15 corner 1 4 1 #16 corner 4 19 4 #17 corner 3 13 3 #18 corner 2 3 2 #19 corner 6 11 6 #20 corner 7 1 7 #21 corner 8 5 8 #22 corner 5 18 5 #23 #lod #uncomment these lines for lods following the first one #lengthPerPixel 0 #end #lod lod lengthPerPixel 0 #the distance from which the object appears (default 0) matref one #material name quads 0 1 2 3 end matref two quads 4 5 6 7 end matref three quads 8 9 10 11 end matref four quads 12 13 14 15 end matref five quads 16 17 18 19 end matref six quads 20 21 22 23 end #mat end #lod lod lengthPerPixel 1 #the distance from which the object ceases to be seen (default 1) end #lod end #drawInfo end #mesh ###### end copy for multiple lods here enddef #object definition group object scale 1 1 1 shift 0 0 10 end #the same thing, without drawinfo define sample mesh name cube1 #8 vertices, 6 faces vertex 40.00000000 -160.00000000 20.00000000 vertex 40.00000000 -160.00000000 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1.1102230e-16 texcoord 1.00000000 1.00000000 texcoord 1.00000000 2.2204460e-16 texcoord 1.00000000 1.00000000 texcoord 1.00000000 -5.5511151e-17 texcoord 1.00000000 0 texcoord 1.00054889 0.99844444 matref one face vertices 2 6 5 1 normals 2 6 5 1 texcoords 15 14 6 8 endface matref two face vertices 0 4 7 3 normals 0 4 7 3 texcoords 13 16 7 5 endface matref three face vertices 3 7 6 2 normals 3 7 6 2 texcoords 3 18 19 9 endface matref four face vertices 1 5 4 0 normals 1 5 4 0 texcoords 11 1 3 18 endface matref five face vertices 0 3 2 1 normals 0 3 2 1 texcoords 3 18 12 2 endface matref six face vertices 5 6 7 4 normals 5 6 7 4 texcoords 10 0 4 17 endface end enddef group sample shift 100 100 40 end