#include #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #endif public OnGameModeInit() { AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); ToggleRealClock(1); EnableGantonGym(1); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnPlayerConnect(playerid) { new smoney[256],imoney; new shealth[256],ihealth; new sposition[256],iposition; new sskin[256],iskin; new swep[256],iwep; // LoadPlayer LoadPlayer(playerid,"Money",smoney); LoadPlayer(playerid,"Health",shealth); LoadPlayer(playerid,"Position",sposition); LoadPlayer(playerid,"Skin",sskin); LoadPlayer(playerid,"Weapons",swep); imoney = strval(smoney); // converting strings to decimals ihealth = strval(shealth); iposition = strval (sposition); iskin = strval (sskin); iwep = strval (swep); GivePlayerMoney(playerid,imoney); SetPlayerHealth(playerid,ihealth); SetPlayerPos(playerid,iposition); SetPlayerSkin(playerid,iskin); GivePlayerWeapon(playerid,iwep); return 1; } public OnPlayerDisconnect(playerid, reason) { new smoney[256],imoney; new shealth[256],ihealth; new sposition[256],iposition; new sskin[256],iskin; new swep[256],iwep; valstr(smoney,imoney); // converting decimals to strings valstr(shealth,ihealth); valstr(sposition,iposition); valstr(sskin,iskin); valstr(swep,iwep); // SavePlayer SavePlayer(playerid,"Money",smoney); SavePlayer(playerid,"Health",shealth); SavePlayer(playerid,"Position",shealth); SavePlayer(playerid,"Skin",sskin); SavePlayer(playerid,"Weapons",swep); return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerPrivmsg(playerid, recieverid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { return 0; } public OnPlayerInfoChange(playerid) { return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(checkpointid,playerid) { return 1; } public OnPlayerLeaveCheckpoint(checkpointid,playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerKeyPress(playerid,key) { return 1; } public OnPlayerEnterHouse(playerid,houseid) { return 1; } public OnPlayerEnterBiz(playerid,bizid) { return 1; } public OnPlayerExitHouse(playerid,houseid) { return 1; } public OnPlayerExitBiz(playerid,bizid) { return 1; } public OnPlayerRentHouse(playerid,houseid) { return 1; } public OnPlayerBuyHouse(playerid,houseid) { return 1; } public OnPlayerBuyBiz(playerid,bizid) { return 1; }