Program received signal SIGSEGV, Segmentation fault. [Switching to Thread -1362101344 (LWP 9894)] 0x0821377a in ThreatContainer::clearReferences (this=0xa3db97b0) at ./../framework/Utilities/LinkedReference/Reference.h:60 60 inline void unlink() { targetObjectDestroyLink(); delink(); iRefTo = NULL; iRefFrom = NULL; } (gdb) bt full #0 0x0821377a in ThreatContainer::clearReferences (this=0xa3db97b0) at ./../framework/Utilities/LinkedReference/Reference.h:60 No locals. #1 0x082137f5 in ThreatManager::clearReferences (this=0xa3db97a8) at ThreatManager.cpp:321 No locals. #2 0x0822ace6 in Unit::DealDamage (this=0x98fe0d38, pVictim=0xa3db88e8, damage=3081618656, cleanDamage=0xaecfeb54, damagetype=SPELL_DIRECT_DAMAGE, damageSchool=SPELL_SCHOOL_NORMAL, spellProto=0xb362d6d8, procFlag=0, durabilityLoss=true) at Unit.cpp:621 procVictim = health = 199 duel_hasEnded = false __PRETTY_FUNCTION__ = "void Unit::DealDamage(Unit*, uint32, const CleanDamage*, DamageEffectType, SpellSchools, const SpellEntry*, uint32, bool)" #3 0x08228f5e in Unit::SpellNonMeleeDamageLog (this=0x98fe0d38, pVictim=0xa3db88e8, spellID=14271, damage=224, isTriggeredSpell=false, useSpellDamage=true) at Unit.cpp:1232 absorb = 0 resist = 0 procAttacker = procVictim = spellInfo = (const SpellEntry *) 0xb362d6d8 cleanDamage = {damage = 94, attackType = BASE_ATTACK, hitOutCome = MELEE_HIT_NORMAL} crit = false #4 0x081f6a50 in Spell::EffectSchoolDMG (this=0x8f5d31a0, i=0) at SpellEffects.cpp:360 No locals. #5 0x081df038 in Spell::_handle_unit_phase (this=0x8f5d31a0, targetGUID=17293840161289067200, effectNumber=0, reflectTargets=0xaecfec78) at Spell.cpp:1427 unit = (class Unit *) 0x9e300028 #6 0x081e608d in Spell::handle_immediate (this=0x8f5d31a0) at Spell.cpp:1290 j = 0 reflectTargets = {_M_t = { _M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_key_compare = {<> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0xaecfec7c, _M_right = 0xaecfec7c}, _M_node_count = 0}}} #7 0x081e52c4 in Spell::cast (this=0x8f5d31a0, skipCheck=false) at Spell.cpp:1265 unit = j = mana = 65 castResult = #8 0x081e6bb9 in SpellEvent::Execute (this=0x9283b990, e_time=909899, p_time=180) at Spell.cpp:3612 No locals. #9 0x08347edd in EventProcessor::Update (this=0x98fe0e24, p_time=180) at Utilities/EventProcessor.cpp:47 Event = (BasicEvent *) 0x9283b990 #10 0x08220eb0 in Unit::Update (this=0x98fe0d38, p_time=180) at Unit.cpp:239 No locals. #11 0x081bc559 in Player::Update (this=0x98fe0d38, p_time=180) at Player.cpp:756 now = pet = #12 0x08135ab7 in ObjectAccessor::Update (this=0xb4af65b8, diff=@0xaecff2a8) at ObjectAccessor.cpp:582 iter = {_M_cur = 0x98fdeae0, _M_ht = 0x83e5d80} creature_locations = {_M_t = { _M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {<> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0xaecff22c, _M_right = 0xaecff22c}, _M_node_count = 0}}} updater = {i_timeDiff = 2709702456} grid_object_update = {i_visitor = @0x9b27330c} map = world_object_update = {i_visitor = @0xaecff2a4} #13 0x0812befc in MapManager::Update (this=0xaf029e90, diff=84) at MapManager.cpp:119 iter = {_M_cur = 0x0, _M_ht = 0xaf029ec4} #14 0x08237f8e in World::Update (this=0x85138f0, diff=84) at World.cpp:850 next = {_M_cur = 0x0, _M_ht = 0x8513938} #15 0x080df28a in WorldRunnable::run (this=0xaef33280) at WorldRunnable.cpp:61 diff = 84 realCurrTime = 442201962 realPrevTime = prevSleepTime = 72 #16 0xb7c31230 in ZThread::ThreadImpl::dispatch (parent=0x8502d00, impl=0xaf0317e0, task=@0xaecff434) at ThreadImpl.cxx:407 No locals. #17 0xb7c32076 in ZThread::(anonymous namespace)::Launcher::run ( this=0xbfacee1c) at ThreadImpl.cxx:49 No locals. #18 0xb7c35a3b in _dispatch (arg=0x9e300028) at posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #19 0xb7b1634b in start_thread () from /lib/libpthread.so.0 No symbol table info available. #20 0xb7a7d65e in clone () from /lib/libc.so.6 No symbol table info available.