powa@ubuntu:/media/host/enemy-territory$ ./et.x86 +set developer "1" ET 2.55 linux-i386 May 27 2003 ----- FS_Startup ----- Current search path: /home/powa/.etwolf/etmain /media/host/enemy-territory/etmain/pak0.pk3 (3725 files) /media/host/enemy-territory/etmain/mp_bin.pk3 (4 files) /media/host/enemy-territory/etmain ---------------------- 3729 files in pk3 files execing default.cfg couldn't exec language.cfg couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok Cvar_Set2: arch linux i386 Cvar_Set2: username powa ------- Input Initialization ------- Joystick is not active. ------------------------------------ Bypassing CD checks ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- Cvar_Set2: cl_paused 0 Cvar_Set2: cl_running 1 Can't find scripts/translation.cfg ----- Client Initialization Complete ----- Cvar_Set2: r_uiFullScreen 1 ----- R_Init ----- Warning: cvar "r_uifullscreen" given initial values: "1" and "0" Cvar_Set2: r_flareFade 5 Cvar_Set2: com_hunkused 2022432 ...loading libGL.so.1: Initializing OpenGL display ...setting mode 4: 800 600 Using XFree86-VidModeExtension Version 2.2 XF86DGA Mouse (Version 2.0) initialized XFree86-VidModeExtension Activated at 800x600 Using 8/8/8 Color bits, 24 depth, 0 stencil display. GL_RENDERER: ATI Radeon HD 2600 Pro Cvar_Set2: r_previousglDriver libGL.so.1 Cvar_Set2: r_textureMode GL_LINEAR_MIPMAP_NEAREST Cvar_Set2: r_picmip 1 Cvar_Set2: r_lastValidRenderer ATI Radeon HD 2600 Pro Initializing OpenGL extensions ...GL_S3_s3tc not found ...ignoring GL_EXT_texture_env_add ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...GL_NV_fog_distance not found Cvar_Set2: r_ext_NV_fog_dist 0 XF86 Gamma extension initialized GL_VENDOR: ATI Technologies Inc. GL_RENDERER: ATI Radeon HD 2600 Pro GL_VERSION: 2.0.6849 Release GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 8192 GL_MAX_ACTIVE_TEXTURES_ARB: 8 PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits) MODE: 4, 800 x 600 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: disabled NV distance fog: disabled Cvar_Set2: r_intensity 1 Warning: cvar "r_gamma" given initial values: "1.3" and "1.0" Can't find image.cache Initializing Shaders ^1...loading 'scripts/alpha.shader' ^1...loading 'scripts/alpha_sd.shader' ^1...loading 'scripts/assault.shader' ^1...loading 'scripts/assault_rock.shader' ^1...loading 'scripts/awf_props.shader' ^1...loading 'scripts/battery.shader' ^1...loading 'scripts/battery_wall.shader' ^1...loading 'scripts/bbmodels_mapobjects.shader' ^1...loading 'scripts/blimp.shader' ^1...loading 'scripts/bunker_sd.shader' ^1...loading 'scripts/castle_door.shader' ^1...loading 'scripts/castle_floor.shader' ^1...loading 'scripts/castle_window.shader' ^1...loading 'scripts/castle_wood.shader' ^1...loading 'scripts/chat.shader' ^1...loading 'scripts/chateau.shader' ^1...loading 'scripts/chat_window.shader' ^1...loading 'scripts/chat_wood.shader' ^1...loading 'scripts/common.shader' ^1...loading 'scripts/decals.shader' ^1...loading 'scripts/doors.shader' ^1...loading 'scripts/eerie.shader' ^1...loading 'scripts/egypt_door_sd.shader' ^1...loading 'scripts/egypt_floor_sd.shader' ^1...loading 'scripts/egypt_props_sd.shader' ^1...loading 'scripts/egypt_rock_sd.shader' ^1...loading 'scripts/egypt_trim_sd.shader' ^1...loading 'scripts/egypt_walls_sd.shader' ^1...loading 'scripts/egypt_windows_sd.shader' ^1...loading 'scripts/egypt_wood_sd.shader' ^1...loading 'scripts/factory_sd.shader' ^1...loading 'scripts/fueldump.shader' ^1...loading 'scripts/gfx_2d.shader' ^1...loading 'scripts/gfx_clipboard.shader' ^1...loading 'scripts/gfx_damage.shader' ^1...loading 'scripts/gfx_hud.shader' ^1...loading 'scripts/gfx_limbo.shader' ^1...loading 'scripts/gfx_misc.shader' ^1...loading 'scripts/goldrush.shader' ^1...loading 'scripts/icons.shader' ^1...loading 'scripts/levelshots.shader' ^1...loading 'scripts/lights.shader' ^1...loading 'scripts/liquids.shader' ^1...loading 'scripts/liquids_sd.shader' ^1...loading 'scripts/mapfx.shader' ^1...loading 'scripts/metals_sd.shader' ^1...loading 'scripts/metal_misc.shader' ^1...loading 'scripts/miltary_door.shader' ^1...loading 'scripts/miltary_trim.shader' ^1...loading 'scripts/miltary_wall.shader' ^1...loading 'scripts/models_ammo.shader' ^1...loading 'scripts/models_foliage.shader' ^1...loading 'scripts/models_furniture.shader' ^1...loading 'scripts/models_mapobjects.shader' ^1...loading 'scripts/models_multiplayer.shader' ^1...loading 'scripts/models_players.shader' ^1...loading 'scripts/models_shards.shader' ^1...loading 'scripts/models_weapons2.shader' ^1...loading 'scripts/mp_goldrush.shader' ^1...loading 'scripts/mp_guns.shader' ^1...loading 'scripts/mp_railgun.shader' ^1...loading 'scripts/mp_rocket.shader' ^1...loading 'scripts/mp_seawall.shader' ^1...loading 'scripts/mp_siwa.shader' ^1...loading 'scripts/mp_wurzburg.shader' ^1...loading 'scripts/props.shader' ^1...loading 'scripts/props_sd.shader' ^1...loading 'scripts/radar.shader' ^1...loading 'scripts/railgun_props.shader' ^1...loading 'scripts/railway_sd.shader' ^1...loading 'scripts/rock.shader' ^1...loading 'scripts/rubble.shader' ^1...loading 'scripts/seawall_wall.shader' ^1...loading 'scripts/sfx.shader' ^1...loading 'scripts/shadows.shader' ^1...loading 'scripts/siwa_fx_sd.shader' ^1...loading 'scripts/siwa_props_sd.shader' ^1...loading 'scripts/siwa_skyboxes_sd.shader' ^1...loading 'scripts/skies.shader' ^1...loading 'scripts/skies_sd.shader' ^1...loading 'scripts/snow.shader' ^1...loading 'scripts/snow_sd.shader' ^1...loading 'scripts/sprites.shader' ^1...loading 'scripts/stone.shader' ^1...loading 'scripts/swf.shader' ^1...loading 'scripts/temperate_sd.shader' ^1...loading 'scripts/terrain.shader' ^1...loading 'scripts/textures.shader' ^1...loading 'scripts/tobruk_wall_sd.shader' ^1...loading 'scripts/tobruk_windows_sd.shader' ^1...loading 'scripts/town_props.shader' ^1...loading 'scripts/town_roof.shader' ^1...loading 'scripts/town_wall.shader' ^1...loading 'scripts/town_window.shader' ^1...loading 'scripts/town_wood.shader' ^1...loading 'scripts/tree.shader' ^1...loading 'scripts/ui_assets.shader' ^1...loading 'scripts/ui_assets2.shader' ^1...loading 'scripts/village.shader' ^1...loading 'scripts/villa_sd.shader' ^1...loading 'scripts/wood.shader' ^1...loading 'scripts/xlab_door.shader' ^1...loading 'scripts/xlab_props.shader' ^1...loading 'scripts/xlab_wall.shader' ^1...loading 'scripts/_unsorted.shader' Cvar_Set2: com_hunkused 2499968 Can't find gfx/misc/sunflare1.tga Can't find shader.cache Can't find model.cache ----- finished R_Init ----- ------- sound initialization ------- ------------------------------------ ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0x9e5e7000 dma buffer No background file. ---------------------- Channel memory manager started Sound memory manager started Sys_LoadDll(/home/powa/.etwolf/etmain/ui.mp.i386.so)... Sys_LoadDll(/home/powa/.etwolf/etmain/ui.mp.i386.so) failed: "/home/powa/.etwolf/etmain/ui.mp.i386.so: cannot open shared object file: No such file or directory" Sys_LoadDll(/media/host/enemy-territory/etmain/ui.mp.i386.so)... ok Sys_LoadDll(ui) found **vmMain** at 0x9ca78bb4 Sys_LoadDll(ui) succeeded! Warning: cvar "cg_drawCrosshair" given initial values: "1" and "4" Warning: cvar "bot_enable" given initial values: "0" and "1" Cvar_Set2: ui_blackout 0 Cvar_Set2: ui_menuFiles ui/menus.txt Parsing menu file: ui/global.menu Can't find sound/misc/menu2.wav ^3WARNING: could not find sound/misc/menu2.wav - using default Parsing menu file: ui/main.menu Parsing menu file: ui/profile.menu Parsing menu file: ui/profile_create.menu Parsing menu file: ui/profile_create_initial.menu Parsing menu file: ui/profile_rename.menu Parsing menu file: ui/profile_delete.menu Parsing menu file: ui/profile_delete_error.menu Parsing menu file: ui/profile_create_error.menu Parsing menu file: ui/playonline.menu Parsing menu file: ui/playonline_connecttoip.menu Parsing menu file: ui/playonline_serverinfo.menu Parsing menu file: ui/playonline_disablepb.menu Parsing menu file: ui/playonline_enablepb.menu Parsing menu file: ui/hostgame.menu Parsing menu file: ui/hostgame_advanced.menu Parsing menu file: ui/hostgame_advanced_default.menu Parsing menu file: ui/hostgame_dedicated_warning.menu Parsing menu file: ui/viewreplay.menu Parsing menu file: ui/viewreplay_delete.menu Parsing menu file: ui/options.menu Parsing menu file: ui/options_customise_game.menu Parsing menu file: ui/options_customise_hud.menu Parsing menu file: ui/options_controls.menu Parsing menu file: ui/options_controls_default.menu Parsing menu file: ui/options_system.menu Parsing menu file: ui/options_system_gamma.menu Parsing menu file: ui/credits_splashdamage.menu Parsing menu file: ui/credits_idsoftware.menu Parsing menu file: ui/credits_activision.menu Parsing menu file: ui/credits_additional.menu Parsing menu file: ui/credits_quit.menu Parsing menu file: ui/quit.menu Parsing menu file: ui/popup_errormessage.menu Parsing menu file: ui/popup_errormessage_pb.menu Parsing menu file: ui/popup_hostgameerrormessage.menu Parsing menu file: ui/popup_autoupdate.menu Parsing menu file: ui/popup_password.menu Parsing menu file: ui/vid_restart.menu Parsing menu file: ui/vid_confirm.menu Parsing menu file: ui/rec_restart.menu Parsing menu file: ui/wm_quickmessage.menu Parsing menu file: ui/wm_quickmessageAlt.menu Parsing menu file: ui/wm_ftquickmessage.menu Parsing menu file: ui/wm_ftquickmessageAlt.menu Parsing menu file: ui/ingame_main.menu Parsing menu file: ui/ingame_vote.menu Parsing menu file: ui/ingame_vote_disabled.menu Parsing menu file: ui/ingame_vote_misc.menu Parsing menu file: ui/ingame_vote_misc_refrcon.menu Parsing menu file: ui/ingame_vote_map.menu Parsing menu file: ui/ingame_vote_players.menu Parsing menu file: ui/ingame_vote_players_warn.menu Parsing menu file: ui/ingame_serverinfo.menu Parsing menu file: ui/ingame_disconnect.menu Parsing menu file: ui/ingame_messagemode.menu Parsing menu file: ui/ingame_tapout.menu Parsing menu file: ui/ingame_tapoutlms.menu UI menu load time = 958 milli seconds Cvar_Set2: ui_mousePitch 0 Cvar_Set2: s_volume 0.8 Cvar_Set2: s_musicvolume 0.5 Cvar_Set2: ui_TeamArenaFirstRun 1 Found high quality video and fast CPU Cvar_Set2: com_recommended 0 Cvar_Set2: com_recommendedSet 1 --- Common Initialization Complete --- Opening IP socket: localhost:27960 Cvar_Set2: net_port 27960 Hostname: ubuntu IP: 127.0.1.1 Started tty console (use +set ttycon 0 to disable) Cvar_Set2: developer 1 execing preset_high.cfg Cvar_Set2: r_subdivisions 4 Cvar_Set2: r_lodbias 0 Cvar_Set2: r_colorbits 32 r_colorbits will be changed upon restarting. Cvar_Set2: r_depthbits 24 r_depthbits will be changed upon restarting. Cvar_Set2: r_picmip 0 r_picmip will be changed upon restarting. Cvar_Set2: r_mode 6 r_mode will be changed upon restarting. Cvar_Set2: r_texturebits 32 r_texturebits will be changed upon restarting. Cvar_Set2: r_ext_compressed_textures 1 Cvar_Set2: r_dynamiclight 1 Cvar_Set2: r_fastSky 0 Cvar_Set2: r_inGameVideo 1 Cvar_Set2: cg_shadows 1 Cvar_Set2: cg_brassTime 2500 Cvar_Set2: r_texturemode GL_LINEAR_MIPMAP_LINEAR Cvar_Set2: r_detailtextures 1 RE_Shutdown( 1 ) DGA Mouse - Disabling DGA DirectVideo Cvar_Set2: cl_paused 0 Cvar_Set2: com_hunkused 0 Hunk_Clear: reset the hunk ok ----- Initializing Renderer ---- ------------------------------- Cvar_Set2: cl_paused 0 ----- R_Init ----- Cvar_Set2: r_picmip 0 Cvar_Set2: r_texturebits 32 Cvar_Set2: r_colorbits 32 Cvar_Set2: r_depthbits 24 Cvar_Set2: r_mode 6 Warning: cvar "r_uifullscreen" given initial values: "1" and "0" Cvar_Set2: r_flareFade 5 Cvar_Set2: com_hunkused 2022432 Cvar_Set2: r_glDriver libGL.so.1 ...loading libGL.so.1: Initializing OpenGL display ...setting mode 6: 1024 768 Using XFree86-VidModeExtension Version 2.2 XF86DGA Mouse (Version 2.0) initialized XFree86-VidModeExtension Activated at 1024x768 Received signal 11, exiting... Shutdown tty console