foreach (string val in Enum.GetNames(typeof(War_GameObjectType))) { int integ = (int)Enum.Parse(typeof(War_GameObjectType), val); Console.WriteLine("{0} = {1},", val, integ.ToString("X")); } ======================== old int values to hex.. ^^ ======================== new enum. public enum War_GameObjectType { GGameObject_C_Type_Door = 0x0, GGameObject_C_Type_Button = 0x1, GGameObject_C_Type_Chest = 0x2, GGameObject_C_Type_Trap = 0x3, GGameObject_C_Type_AreaDamage = 0x4, GGameObject_C_Type_QuestGiver = 0x5, GGameObject_C_Type_Binder = 0x6, GGameObject_C_Type_Generic = 0x7, GameObject_C_Type_Chair = 0x8, GGameObject_C_Type_SpellFocus = 0x9, GGameObject_C_Type_Text = 0xA, GGameObject_C_Type_Goober = 0xB, GGameObject_C_Type_Transport = 0xC, GGameObject_C_Type_Camera = 0xD, GGameObject_C_Type_WorldObj = 0xE, GGameObject_C_Type_MapObjTransport = 0xF, GGameObject_C_Type_DuelArbiter = 0x10, GGameObject_C_Type_FishingHole = 0x11, GGameObject_C_Type_FishingNode = 0x12, GGameObject_C_Type_Ritual = 0x13, GGameObject_C_Type_Mailbox = 0x14, GGameObject_C_Type_AuctionHouse = 0x15, GGameObject_C_Type_SpellCaster = 0x16, GGameObject_C_Type_MeetingStone = 0x17, GGameObject_C_Type_FlagStand = 0x18, GGameObject_C_Type_FlagDrop = 0x19, GGameObject_C_Type_MiniGame = 0x1A } Result: Name Valley of Spirits Type: GGameObject_C_Type_QuestGiver(5) Name Campfire Type: GGameObject_C_Type_Binder(6) Name Campfire Type: GGameObject_C_Type_Binder(6) Name Bonfire Type: GameObject_C_Type_Chair(8) Name Hanging, Tall/Thin, Medium Type: GGameObject_C_Type_QuestGiver(5) Name Valley of Spirits Type: GGameObject_C_Type_QuestGiver(5) Name Cleft of Shadow Type: GGameObject_C_Type_QuestGiver(5) Name The Drag Type: GGameObject_C_Type_QuestGiver(5) Name Valley of Honor Type: GGameObject_C_Type_QuestGiver(5) Name Valley of Wisdom Type: GGameObject_C_Type_QuestGiver(5) Name Campfire Type: GGameObject_C_Type_Binder(6) Name Fire Festival Fury Trap Type: GGameObject_C_Type_Binder(6) Name Mighty Blaze Type: GameObject_C_Type_Chair(8) Name Fire Festival Fury Trap Type: GGameObject_C_Type_Binder(6)