// Copyright (C) 2005 Brainbox Games. All Rights Reserved. // September 27, 2005 /***************************************************************** * M16Weapon - * * @version $1.0$ * @author Jesse (Jesse@digitalextremes.com) * @date Jan 2004 ***************************************************************** */ class M16Weapon extends DOTZGunWeapon config(user); //=========================================================================== // DefaultProperties //=========================================================================== defaultproperties { PawnAnimationPackage="DOTZAHumans.3PM16" FireAnimName="M16Fire" StandIdleAnimName="M16StandIdle" CrouchIdleAnimName="M16CrouchIdle" HitAnimName="M16Hit" MuzzleFlashEmitterClass=Class'BBParticles.BBPM16MuzzleFlash' EffectiveRange=3000 HitSpread=192.000000 AimedOffset=(X=-9.000000,Y=-8.000000,Z=-1.000000) AimedFOV=30 OfficialName="M-16" AmmoName=Class'DOTZWeapons.M16Ammunition' PickupAmmoCount=30 ReloadCount=30 AutoSwitchPriority=7 InventoryGroup=7 PickupClass=Class'DOTZWeapons.M16Pickup' AttachmentClass=Class'DOTZWeapons.M16Attachment' ItemName="M16" Mesh=SkeletalMesh'DOTZAWeapons.M16' }