public enum War_GameObjectType { /* Align 4 CASE_PROCTABLE_005E078C: dd CASE_005E078C_PROC0000 push SSZ0082ABFC___AVCGGameObject_C_Type_Door__ dd CASE_005E078C_PROC0001 push SSZ0082ABD0___AVCGGameObject_C_Type_Button__ dd CASE_005E078C_PROC0002 push SSZ0082AB20___AVCGGameObject_C_Type_QuestGiv dd CASE_005E078C_PROC0003 push SSZ0082ABA8___AVCGGameObject_C_Type_Chest__ dd CASE_005E078C_PROC0004 push SSZ0082AAF4___AVCGGameObject_C_Type_Binder__ dd CASE_005E078C_PROC0005 push SSZ0082AAC8___AVCGGameObject_C_Type_Generic_ dd CASE_005E078C_PROC0006 push SSZ0082AB80___AVCGGameObject_C_Type_Trap__ dd CASE_005E078C_PROC0007 push SSZ0082AAA0___AVCGGameObject_C_Type_Chair__ dd CASE_005E078C_PROC0008 push SSZ0082AA70___AVCGGameObject_C_Type_SpellFoc dd CASE_005E078C_PROC0009 push SSZ0082AA48___AVCGGameObject_C_Type_Text__ dd CASE_005E078C_PROC000A push SSZ0082AA1C___AVCGGameObject_C_Type_Goober__ dd CASE_005E078C_PROC000B push SSZ0082A9F0___AVCGGameObject_C_Type_Transpor dd CASE_005E078C_PROC000C push SSZ0082AB50___AVCGGameObject_C_Type_AreaDama dd CASE_005E078C_PROC000D push SSZ0082A9C4___AVCGGameObject_C_Type_Camera__ dd CASE_005E078C_PROC000E push SSZ0082A998___AVCGGameObject_C_Type_WorldObj dd CASE_005E078C_PROC000F push SSZ0082A964___AVCGGameObject_C_Type_MapObjTr dd CASE_005E078C_PROC0010 push SSZ0082A934___AVCGGameObject_C_Type_DuelArbi dd CASE_005E078C_PROC0011 push SSZ0082A8D4___AVCGGameObject_C_Type_FishingN dd CASE_005E078C_PROC0012 push SSZ0082A8A8___AVCGGameObject_C_Type_Ritual__ dd CASE_005E078C_PROC0013 push SSZ0082A87C___AVCGGameObject_C_Type_Mailbox_ dd CASE_005E078C_PROC0014 push SSZ0082A84C___AVCGGameObject_C_Type_AuctionH dd CASE_005E078C_PROC0015 push SSZ0082A748_BADBASEGAMEOBJECT__d dd CASE_005E078C_PROC0016 push SSZ0082A81C___AVCGGameObject_C_Type_SpellCas dd CASE_005E078C_PROC0017 push SSZ0082A7EC___AVCGGameObject_C_Type_MeetingS dd CASE_005E078C_PROC0018 push SSZ0082A7C0___AVCGGameObject_C_Type_FlagStan dd CASE_005E078C_PROC0019 push SSZ0082A904___AVCGGameObject_C_Type_FishingH dd CASE_005E078C_PROC001A push SSZ0082A794___AVCGGameObject_C_Type_FlagDrop dd CASE_005E078C_PROC001B push SSZ0082A768___AVCGGameObject_C_Type_MiniGame */ Door = 0x00, // SSZ0082ABFC___AVCGGameObject_C_Type_Door__ Button = 0x01, // SSZ0082ABD0___AVCGGameObject_C_Type_Button__ QuestGiver = 0x02, // SSZ0082AB20___AVCGGameObject_C_Type_QuestGiv Chest = 0x03, // SSZ0082ABA8___AVCGGameObject_C_Type_Chest__ Binder = 0x04, // SSZ0082AAF4___AVCGGameObject_C_Type_Binder__ Generic = 0x05, // SSZ0082AAC8___AVCGGameObject_C_Type_Generic Trap = 0x06, // SSZ0082AB80___AVCGGameObject_C_Type_Trap__ Chair = 0x07, // SSZ0082AAA0___AVCGGameObject_C_Type_Chair__ SpellFocus = 0x08, // SSZ0082AA70___AVCGGameObject_C_Type_SpellFoc Text = 0x09, // SSZ0082AA48___AVCGGameObject_C_Type_Text__ Goober = 0x0A, // SSZ0082AA1C___AVCGGameObject_C_Type_Goober__ Transport = 0x0B, // SSZ0082A9F0___AVCGGameObject_C_Type_Transpor AreaDamage = 0x0C, // SSZ0082AB50___AVCGGameObject_C_Type_AreaDama Camera = 0x0D, // SSZ0082A9C4___AVCGGameObject_C_Type_Camera__ WorldObj = 0x0E, // SSZ0082A998___AVCGGameObject_C_Type_WorldObj MapObjTransport = 0x0F, // SSZ0082A964___AVCGGameObject_C_Type_MapObjTr DuelArbiter = 0x10, // SSZ0082A934___AVCGGameObject_C_Type_DuelArbi FishingNode = 0x11, // SSZ0082A8D4___AVCGGameObject_C_Type_FishingN Ritual = 0x12, // SSZ0082A8A8___AVCGGameObject_C_Type_Ritual__ Mailbox = 0x13, // SSZ0082A87C___AVCGGameObject_C_Type_Mailbox_ AuctionHouse = 0x14, // SSZ0082A84C___AVCGGameObject_C_Type_AuctionH BadObject = 0x15, // SSZ0082A748_BADBASEGAMEOBJECT__d SpellCaster = 0x16, // SSZ0082A81C___AVCGGameObject_C_Type_SpellCas MeetingStone = 0x17, // SSZ0082A7EC___AVCGGameObject_C_Type_MeetingS FlagStand = 0x18, // SSZ0082A7C0___AVCGGameObject_C_Type_FlagStan FishingHole = 0x19, // SSZ0082A904___AVCGGameObject_C_Type_FishingH FlagDrop = 0x1A, // SSZ0082A794___AVCGGameObject_C_Type_FlagDrop MiniGame = 0x1B, // SSZ0082A768___AVCGGameObject_C_Type_MiniGame }