public function CheckCollition():void { if(posx - dobWidth/2 <= limitLeft) { posx = limitLeft + dobWidth/2; vx = -vx; } if(posx + dobWidth/2 >= limitRight) { posx = limitRight - dobWidth/2; vx = -vx; } if(posy - dobHeight/2 <= limitTop) { posy = limitTop + dobHeight/2; vy = -vy; } if(posy + dobHeight/2 >= limitBottom) { posy = limitBottom - dobHeight/2; vy = -vy; liv ++; fjerneLiv() } kule.hitTest(paddle); if (kule.hitTest(paddle)) {trace("COLLISION");} }