void console_fireworks(char *args[], int numArgs, bool adminConsole, short NetworkID) { Player* p = instances[0].AccessPlayer(NetworkID); /* Cheap Fireworks pck.Add(p->AASetGenericValue(0x11, 0x511, NetworkID)); pck.Add(p->AASetGenericValue(0x11, 0x512, NetworkID)); pck.Add(p->AASetGenericValue(0x11, 0x4e, NetworkID));*/ CompiledPacket pck; NetMessage s; s.ID=NetworkID; int waittime = 0; pck.Add(p->AASetGenericValue(0x11, 0x50f, NetworkID)); pck.Add(p->AASetGenericValue(0x11, 0x50e, NetworkID)); pck.Add(p->AASetGenericValue(0x11, 0x517, NetworkID)); s.data=pck.GetString(&s.dataSize); GameServer->SendData(&s, (waittime++)*1000); pck.Add(p->AASetGenericValue(0x11, 0x513, NetworkID)); pck.Add(p->AASetGenericValue(0x11, 0x511, NetworkID)); pck.Add(p->AASetGenericValue(0x11, 0x510, NetworkID)); s.data=pck.GetString(&s.dataSize); GameServer->SendData(&s, (waittime++)*1000); pck.Add(p->AASetGenericValue(0x11, 0x50c, NetworkID)); pck.Add(p->AASetGenericValue(0x11, 0x50d, NetworkID)); pck.Add(p->AASetGenericValue(0x11, 0x515, NetworkID)); s.data=pck.GetString(&s.dataSize); GameServer->SendData(&s, (waittime++)*1000); pck.Add(p->AASetGenericValue(0x11, 0x516, NetworkID)); s.data=pck.GetString(&s.dataSize); GameServer->SendData(&s, (waittime++)*1000); pck.Add(p->AASetGenericValue(0x11, 0x50f, NetworkID)); pck.Add(p->AASetGenericValue(0x11, 0x515, NetworkID)); s.data=pck.GetString(&s.dataSize); GameServer->SendData(&s, (waittime++)*1000); pck.Add(p->AASetGenericValue(0x11, 0x510, NetworkID)); s.data=pck.GetString(&s.dataSize); GameServer->SendData(&s, (waittime++)*1000); pck.Add(p->AASetGenericValue(0x11, 0x50c, NetworkID)); s.data=pck.GetString(&s.dataSize); GameServer->SendData(&s, (waittime++)*1000); pck.Add(p->AASetGenericValue(0x11, 0x50e, NetworkID)); s.data=pck.GetString(&s.dataSize); GameServer->SendData(&s, (waittime++)*1000); pck.Add(p->AASetGenericValue(0x11, 0x510, NetworkID)); pck.Add(p->AASetGenericValue(0x11, 0x511, NetworkID)); pck.Add(p->AASetGenericValue(0x11, 0x510, NetworkID)); s.data=pck.GetString(&s.dataSize); GameServer->SendData(&s, (waittime++)*1000); pck.Add(p->AASetGenericValue(0x11, 0x514, NetworkID)); pck.Add(p->AASetGenericValue(0x11, 0x517, NetworkID)); s.data=pck.GetString(&s.dataSize); GameServer->SendData(&s, (waittime++)*1000); pck.Add(p->AASetGenericValue(0x11, 0x513, NetworkID)); pck.Add(p->AASetGenericValue(0x11, 0x50d, NetworkID)); pck.Add(p->AASetGenericValue(0x11, 0x50d, NetworkID)); s.data=pck.GetString(&s.dataSize); GameServer->SendData(&s, (waittime++)*1000); pck.Add(p->AASetGenericValue(0x11, 0x50c, NetworkID)); s.data=pck.GetString(&s.dataSize); GameServer->SendData(&s, (waittime++)*1000); pck.Add(p->AASetGenericValue(0x11, 0x50d, NetworkID)); s.data=pck.GetString(&s.dataSize); GameServer->SendData(&s, (waittime++)*1000); pck.Add(p->AASetGenericValue(0x11, 0x50c, NetworkID)); pck.Add(p->AASetGenericValue(0x11, 0x50e, NetworkID)); s.data=pck.GetString(&s.dataSize); GameServer->SendData(&s, (waittime++)*1000); pck.Add(p->AASetGenericValue(0x11, 0x512, NetworkID)); pck.Add(p->AASetGenericValue(0x11, 0x510, NetworkID)); pck.Add(p->AASetGenericValue(0x11, 0x517, NetworkID)); s.data=pck.GetString(&s.dataSize); GameServer->SendData(&s, (waittime++)*1000); pck.Add(p->AASetGenericValue(0x11, 0x510, NetworkID)); pck.Add(p->AASetGenericValue(0x11, 0x512, NetworkID)); s.data=pck.GetString(&s.dataSize); GameServer->SendData(&s, (waittime++)*1000); pck.Add(p->AASetGenericValue(0x11, 0x50e, NetworkID)); pck.Add(p->AASetGenericValue(0x11, 0x513, NetworkID)); s.data=pck.GetString(&s.dataSize); GameServer->SendData(&s, (waittime++)*1000); pck.Add(p->AASetGenericValue(0x11, 0x50d, NetworkID)); pck.Add(p->AASetGenericValue(0x11, 0x517, NetworkID)); s.data=pck.GetString(&s.dataSize); GameServer->SendData(&s, (waittime++)*1000); pck.Add(p->AASetGenericValue(0x11, 0x512, NetworkID)); s.data=pck.GetString(&s.dataSize); GameServer->SendData(&s, (waittime++)*1000); pck.Add(p->AASetGenericValue(0x11, 0x50c, NetworkID)); s.data=pck.GetString(&s.dataSize); GameServer->SendData(&s, (waittime++)*1000); }