loc_8005A: ; CODE XREF: ROM:0008005Cj move.l d0,(a1)+ dbf d1,loc_8005A clr.w ($FFFFDC00).w move.l #$FFFFDC00,($FFFFDCFC).w move.l #$42000000,($C00004).l ;lea (unk_80A30).l,a0 lea (Nem_LevSelText).l,a0 jsr (NemDec).l lea ($C00000).l,a6 move.l #$52000000,4(a6) ; lea (unk_81900).l,a5 move.w #$A9F,d1 loc_8009A: ; CODE XREF: ROM:0008009Cj move.w (a5)+,(a6) ; move.w #0,(a6) dbf d1,loc_8009A lea ($FFFF0000).l,a1 lea (unk_80FB0).l,a0 move.w #$6000,d0 jsr (EniDec).l lea ($FFFF0000).l,a1 move.l #$60000003,d0 moveq #$27,d1 ; ''' moveq #$1B,d2 jsr (ShowVDPGraphics).l lea ($FFFF0000).l,a1 lea (unk_81160).l,a0 move.w #0,d0 jsr (EniDec).l jsr sub_80660 move.l #$40000003,d0 moveq #$27,d1 ; ''' moveq #$1B,d2 jsr (ShowVDPGraphics).l moveq #0,d3 bsr.w sub_8045C lea ($FFFF08C0).l,a1 lea (unk_812C0).l,a0 move.w #$90,d0 ; '' jsr (EniDec).l bsr.w sub_8048A clr.w ($FFFFFF70).w clr.w ($FFFFFF10).w clr.b ($FFFFF711).w clr.w ($FFFFF7F0).w jsr sub_805E0 moveq #2,d0 jsr (PalLoad1).l lea ($FFFFFB40).w,a1 lea ($FFFFFBC0).w,a2 moveq #7,d1 loc_80140: ; CODE XREF: ROM:00080144j move.l (a1),(a2)+ clr.l (a1)+ dbf d1,loc_80140 move.b #$E6,d0 ; Play level select song jsr (PlaySound).l moveq #0,d0 jsr (LoadPLC2).l nop nop nop move.w #$707,($FFFFF614).w move.w #1,($FFFFFF72).w clr.w ($FFFFFFDC).w clr.l ($FFFFEE00).w clr.l ($FFFFEE04).w clr.w ($FFFFFF0C).w clr.w ($FFFFFF0E).w move.b #$16,($FFFFF62A).w jsr (DelayProgram).l move.w ($FFFFF60C).w,d0 ori.b #$40,d0 ; '@' move.w d0,($C00004).l jsr (Pal_FadeTo).l