public OnGameModeInit() { SetGameModeText("The LSRP V 0.2.2.5"); AddPlayerClass(7,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 1 AddPlayerClass(9,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 3 AddPlayerClass(10,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 4 AddPlayerClass(11,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 5 AddPlayerClass(12,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 6 AddPlayerClass(13,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 7 AddPlayerClass(14,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 8 AddPlayerClass(15,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 8 AddPlayerClass(16,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 10 AddPlayerClass(17,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 1 AddPlayerClass(18,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 2 AddPlayerClass(19,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 3 AddPlayerClass(20,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 4 AddPlayerClass(21,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 5 AddPlayerClass(22,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 6 AddPlayerClass(23,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 7 AddPlayerClass(24,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 8 AddPlayerClass(25,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 8 AddPlayerClass(26,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 10 AddPlayerClass(27,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 1 AddPlayerClass(28,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 2 AddPlayerClass(29,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 3 AddPlayerClass(30,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 4 AddPlayerClass(31,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 5 AddPlayerClass(32,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 6 AddPlayerClass(33,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 7 AddPlayerClass(34,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 8 AddPlayerClass(35,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 8 AddPlayerClass(36,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 10 AddPlayerClass(37,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 1 AddPlayerClass(38,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 2 AddPlayerClass(39,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 3 AddPlayerClass(40,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 4 AddPlayerClass(41,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 5 AddPlayerClass(43,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 7 AddPlayerClass(44,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 8 AddPlayerClass(45,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 8 AddPlayerClass(46,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 10 AddPlayerClass(47,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 1 AddPlayerClass(48,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 2 AddPlayerClass(49,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 3 AddPlayerClass(50,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 4 AddPlayerClass(51,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 5 AddPlayerClass(52,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 6 AddPlayerClass(53,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 7 AddPlayerClass(54,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 8 AddPlayerClass(55,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 8 AddPlayerClass(56,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 10 AddPlayerClass(57,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 1 AddPlayerClass(58,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 2 AddPlayerClass(59,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 3 AddPlayerClass(60,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 4 AddPlayerClass(61,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 5 AddPlayerClass(62,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 6 AddPlayerClass(63,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 7 AddPlayerClass(64,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 8 AddPlayerClass(66,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 10 AddPlayerClass(67,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 1 AddPlayerClass(68,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 2 AddPlayerClass(69,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 3 AddPlayerClass(70,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 4 AddPlayerClass(71,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 5 AddPlayerClass(72,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 6 AddPlayerClass(73,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 7 AddPlayerClass(75,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 8 AddPlayerClass(76,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 10 AddPlayerClass(77,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 1 AddPlayerClass(78,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 2 AddPlayerClass(79,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 3 AddPlayerClass(80,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 4 AddPlayerClass(81,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 5 AddPlayerClass(82,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 6 AddPlayerClass(83,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 7 AddPlayerClass(84,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 8 AddPlayerClass(85,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 8 AddPlayerClass(87,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 1 AddPlayerClass(88,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 2 AddPlayerClass(89,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 3 AddPlayerClass(90,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 4 AddPlayerClass(91,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 5 AddPlayerClass(92,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 6 AddPlayerClass(93,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 7 AddPlayerClass(94,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 8 AddPlayerClass(95,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 8 AddPlayerClass(96,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 10 AddPlayerClass(97,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 1 AddPlayerClass(98,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 2 AddPlayerClass(99,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 3 AddPlayerClass(100,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 4 AddPlayerClass(101,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 5 AddPlayerClass(150,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 6 AddPlayerClass(151,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 7 AddPlayerClass(152,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 8 AddPlayerClass(153,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 8 AddPlayerClass(154,1246.3304,-1329.6058,13.3886,267.8588,0,0,0,0,0,0); // skin 10 AddStaticVehicle(413,1362.3416,-1284.4341,13.5501,2.0954,91,1); // ammunation van AddStaticVehicle(400,1216.8693,-875.5869,42.9957,7.4962,101,1); // landstalker AddStaticVehicle(400,1257.8716,-985.3127,36.8473,180.7889,101,1); // landstalker 2 AddStaticVehicle(400,1193.5844,-1275.3303,13.5122,91.8748,101,1); // landstalker 3 AddStaticVehicle(400,1273.3354,-1556.0549,13.6511,352.7938,101,1); // land stalker 4 AddStaticVehicle(400,1493.2762,-1597.1731,13.5524,276.2948,101,1); // landstalker 5 AddStaticVehicle(400,1960.3770,-1628.0175,16.0573,178.6699,101,1); // landstalker 6 AddStaticVehicle(404,1982.6241,-1642.0691,15.7026,1.5673,123,92); // perniall AddStaticVehicle(404,2065.5632,-1636.2374,13.2808,272.3192,123,92); // perenal 2 AddStaticVehicle(404,2271.0503,-1642.8816,15.0979,351.6353,123,92); // perenal 3 AddStaticVehicle(404,2505.2500,-1679.8156,13.1975,315.7161,123,92); // perenal 4 AddStaticVehicle(414,2285.1997,-1676.4689,14.6259,5.5713,67,1); // van Medic1 = AddStaticVehicle(416,1180.9092,-1308.2198,13.8405,270.1880,1,3); // Ambulance Medic2 = AddStaticVehicle(416,1183.0109,-1331.1351,13.7307,180.3770,1,3); // ambulance 2 Medic3 = AddStaticVehicle(416,2034.2535,-1447.5338,17.3944,87.1077,1,3); // ambulance 3 Medic4 = AddStaticVehicle(416,2033.3014,-1442.1537,17.4138,116.5296,1,3); // ambulance 4 Mafia1 = AddStaticVehicle(402,1281.2786,-1295.5205,13.1898,91.3100,90,90); // mafia1 Mafia2 = AddStaticVehicle(402,1280.8124,-1300.4275,13.1919,97.0377,90,90); // mafia2 Mafia3 = AddStaticVehicle(402,1281.2223,-1305.1901,13.1957,94.0649,90,90); // mafia 3 Mafia4 = AddStaticVehicle(522,1282.6952,-1312.7351,12.9413,89.2368,3,8); // mafia 4 Mafia5 = AddStaticVehicle(522,1282.4222,-1314.2479,12.9464,93.7154,3,8); // mafia 5 MC1 = AddStaticVehicle(411,1515.7690,-694.7438,94.4771,92.0779,116,1); // my car MC2 = AddStaticVehicle(522,1516.1906,-690.8630,94.2926,103.6522,7,7); // my nrg T1 = AddStaticVehicle(420,1688.2750,-1084.6018,23.6858,358.8346,6,1); // taxi T2 = AddStaticVehicle(420,1692.3738,-1084.7070,23.6856,3.7444,6,1); // taxi2 T3 = AddStaticVehicle(420,1697.0426,-1084.2299,23.6855,3.9967,6,1); // taxi3 T4 = AddStaticVehicle(420,1701.2133,-1084.6276,23.6852,5.1299,6,1); // taxi4 T5 = AddStaticVehicle(420,1705.2592,-1084.0508,23.6856,0.9741,6,1); // taxi5 C1 = AddStaticVehicle(497,1517.8151,-1661.4802,13.7194,180.6069,0,1); // police maverick C2 = AddStaticVehicle(596,1601.7720,-1683.8140,5.6113,271.3157,0,1); // police car start C3 = AddStaticVehicle(596,1595.7373,-1709.3503,5.6119,178.9771,0,1); // C4 = AddStaticVehicle(596,1591.3042,-1709.6901,5.6110,177.7774,0,1); // C5 = AddStaticVehicle(596,1529.0548,-1688.5105,5.6117,90.2658,0,1); // C6 = AddStaticVehicle(596,1544.8044,-1667.5242,5.6118,280.8441,0,1); // car stop C7 = AddStaticVehicle(523,1581.7399,-1605.9446,12.9526,0.0000,0,0); // C8 = AddStaticVehicle(523,1578.0007,-1605.3624,12.9497,356.2000,0,0); // bike 2 S1 = AddStaticVehicle(601,1602.2080,-1611.6228,13.2475,1.3099,1,1); // swat 1 S2 = AddStaticVehicle(601,1602.5001,-1624.3809,13.2502,1.3617,1,1); // swat 2 S3 = AddStaticVehicle(601,1602.4189,-1620.8204,13.2503,1.3633,1,1); // swat 3 A1 = AddStaticVehicle(432,2778.0034,-2437.2668,13.6521,90.0605,43,0); // tank 1 A2 = AddStaticVehicle(432,2784.7026,-2417.6624,13.6505,95.2581,43,0); // tank 2 A3 = AddStaticVehicle(425,2791.3206,-2539.1177,14.1879,172.7627,43,0); // hunter F1 = AddStaticVehicle(528,1245.7640,-2021.1581,59.8762,269.8898,0,0); // fbi 1 F2 = AddStaticVehicle(528,1246.0471,-2017.5105,59.8658,271.0659,0,0); // fbi2 F3 = AddStaticVehicle(528,1245.8301,-2012.5475,59.8727,271.2305,0,0); // fbi3 F4 = AddStaticVehicle(490,1249.1775,-2042.4027,59.8614,0.2009,0,0); // fbi 4 F5 = AddStaticVehicle(490,1245.4520,-2042.1675,59.9685,359.3150,0,0); // fbi 5 SetTimer("PayDay", 3600000, 1); //toggles AllowInteriorWeapons(1); EnableTirePopping(1); ToggleRealClock(1); EnableGantonGym(1); EnableFuelSystem(0); EnableChatSystem(0); EnableBlockAmmu(0); //Buissinesses AddStaticBiz(1284.258666,-1340.687622,13.557187,1726.18 ,1641.00 ,20.23 ,18); //Mafia Central AddStaticBiz(1254.5912,-1255.9231,13.0829,1254.5912,-1255.9231,13.0829,0); //Starballs Destruction Industry AddStaticBiz(913.0143,-1324.8311,15.3972,913.0143,-1324.8311,15.3972,0); //West Santos Filming Industry AddStaticBiz(688.3005,-1256.5302,13.5583,688.3005,-1256.5302,13.5583,0); //Los Santos Country Club AddStaticBiz(1173.0393,-1324.8311,15.3972,1173.0393,-1324.8311,15.3972,0); //All Saints General Hostpital AddStaticBiz(999.1655,-925.1152,42.1797,999.1655,-925.1152,42.1797,0); //North West Petrol Station AddStaticBiz(1711.4275,-1100.1086,24.0781,1711.4275,-1100.1086,24.0781,0); //Los Santos Taxi Service AddStaticBiz(815.7927,-1347.8168,13.5297,815.7927,-1347.8168,13.5297, 0); //MarketStation AddStaticBiz(1038.1112,-1338.7306,13.7266,1038.1112,-1338.7306,13.7266, 0); //Jims Donut AddStaticBiz(1480.6621,-1770.7449,18.7958,246.40 ,110.84 ,1003.22 , 10); //Bank Of Los Santos AddStaticBiz(1877.7793,-1627.0480,13.3677,1877.7793,-1627.0480,13.3677, 0); //Balla Club AddStaticBiz(2046.1167,-1907.1259,13.5469,2046.1167,-1907.1259,13.5469, 0); //Gangsta Market AddStaticBiz(1735.0542,-1943.9001,13.5686,1735.0542,-1943.9001,13.5686, 0); //unity Station AddStaticBiz(1952.9684,-2177.9329,13.5469,1952.9684,-2177.9329,13.5469, 0); //Ls international AddStaticBiz(1125.0928,-2037.4851,69.8820,1125.0928,-2037.4851,69.8820, 0); //FBI HQ //Houses AddStaticHouse(1496.786987,-688.905273,95.211944, 225.630997,1022.479980,1084.069946, 7);// AddStaticHouse(1242.785522,-878.703918,46.640625, 295.138977,1474.469971,1080.519897, 15);// AddStaticHouse(1410.181152,-921.181518,38.421875, 225.630997,1022.479980,1084.069946, 7);// AddStaticHouse(1093.577026,-806.149780,107.420539, 225.756989,1240.000000,1082.149902, 2);// AddStaticHouse(836.327148,-894.299438,68.768898, 2807.63,-1170.15,1025.57, 8);// AddStaticHouse(699.648254,-1059.815673,49.421691, 2807.63,-1170.15,1025.57, 8);// AddStaticHouse(252.095169,-1221.058837,75.723060, 235.508994,1189.169897,1080.339966, 3);// AddStaticHouse(253.267562,-1269.471069,74.252517, 235.508994,1189.169897,1080.339966, 3);// AddStaticHouse(190.911178,-1309.174072,70.275444, 225.630997,1022.479980,1084.069946, 7);// AddStaticHouse(295.670745,-1765.199707,4.546875, 2262.83,-1137.71,1050.63, 10);// AddStaticHouse(263.614990,-1766.744995,4.754275, 225.630997,1022.479980,1084.069946, 7);// AddStaticHouse(791.135925,-1755.550781,13.403963, 385.803986,1471.769897,1080.209961, 15);// AddStaticHouse(792.116394,-1663.926025,13.491347, 225.756989,1240.000000,1082.149902, 2);// return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerInterior(playerid,14); SetPlayerPos(playerid,258.4893,-41.4008,1002.0234); SetPlayerFacingAngle(playerid, 90.0); SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234); SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234); return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnPlayerConnect(playerid) { new pName[30], string[256]; GetPlayerName(playerid, pName, 30); format(string, 256, "Welcome Back %s, Your Settings are restored!", pName); SendClientMessage(playerid, COLOR_WHITE,string); SendClientMessage(playerid, COLOR_WHITE,"--------Current Version 0.2.2.5--------"); SendClientMessage(playerid, COLOR_WHITE,"Pay Day is every 10 minutes"); SendClientMessage(playerid, COLOR_WHITE,"Get a House Today from $600,000"); SendClientMessage(playerid, COLOR_WHITE,"Jobs Will be scripted in soon!"); return 1; } public OnPlayerDisconnect(playerid) { return false; } public OnPlayerSpawn(playerid) { SetPlayerInterior(playerid, 0); SetPlayerMapIcon(playerid, 0, 1496.786987,-688.905273,95.211944, 32, COLOR_YELLOW);//Aeroporto SetPlayerMapIcon(playerid, 0, 1242.785522,-878.703918,46.640625, 32, COLOR_YELLOW); SetPlayerMapIcon(playerid, 0, 1410.181152,-921.181518,38.421875, 32, COLOR_YELLOW); SetPlayerMapIcon(playerid, 0, 1093.577026,-806.149780,107.420539, 32, COLOR_YELLOW); SetPlayerMapIcon(playerid, 0, 836.327148,-894.299438,68.768898, 32, COLOR_YELLOW); SetPlayerMapIcon(playerid, 0, 699.648254,-1059.815673,49.421691, 32, COLOR_YELLOW); SetPlayerMapIcon(playerid, 0, 252.095169,-1221.058837,75.723060, 32, COLOR_YELLOW); SetPlayerMapIcon(playerid, 0, 253.267562,-1269.471069,74.252517, 32, COLOR_YELLOW); SetPlayerMapIcon(playerid, 0, 190.911178,-1309.174072,70.275444, 32, COLOR_YELLOW); SetPlayerMapIcon(playerid, 0, 295.670745,-1765.199707,4.546875, 32, COLOR_YELLOW); SetPlayerMapIcon(playerid, 0, 263.614990,-1766.744995,4.754275, 32, COLOR_YELLOW); SetPlayerMapIcon(playerid, 0, 791.135925,-1755.550781,13.403963, 32, COLOR_YELLOW); SetPlayerMapIcon(playerid, 0, 792.116394,-1663.926025,13.491347, 32, COLOR_YELLOW); return 1; }