public OnPlayerDeath( playerid, killerid, reason ) { if( players[ playerid ][ pInGame ] ) { players[ playerid ][ pMoney ] = GetPlayerMoney( playerid ); players[ playerid ][ pMoneyRestore ] = true; if( killerid != INVALID_PLAYER_ID && players[ killerid ][ pInGame ] ) { GivePlayerMoney( killerid, 1000 ); } return 0; } return 1; }