void Gameboard::draw() { for(int y=0;y 0) { SDL_Rect rect = {BOARDX+x*STONEW,BOARDY+y*STONEH,BOARDX+((x+1)*STONEW),BOARDY+((y+1)*STONEH)};//Error in formula SDL_FillRect(Tetris::screen,&rect,SDL_MapRGB(Tetris::screen->format,255,255,255)); } } } }