Since I found out how to do this, and I know a few others want to know how I will write out this little guide for it. The code for the augmentation effect is: LineageEffect.w_vari_b2_000_a The b in b2 stands for blue, this can either be b or r [for red] The number 2 can either be 1, 2, 3, or 4. They are slightly different animations. the following number states what weapon glow it is. 000 = 2 handed sword 001 = Fists 002 = Dagger 003 = Bow 004 = Sword 005 = Blunt 006 = Sword 007 = Polearm / Staff 008 = Bow So for example, say you wanted a blue effect, with the final animation, for a sword. You would use LineageEffect.w_vari_b4_004_a Now, to add it to a weapon, take a look at a weapon line from weapongrp.dat: Code: 0 6591 1 1 7 10 0 LineageWeapons.angel_slayer_m00_wp LineageWeaponsTex.angel_slayer_t00_wp icon.weapon_angel_slayer_i01 -1 950 47 1 0 7 1 1 LineageWeapons.angel_slayer_m00_wp 1 LineageWeaponsTex.angel_slayer_t00_wp 4 ItemSound.dagger_6 ItemSound.sword_small_2 ItemSound.sword_mid_2 ItemSound.public_sword_shing_7 ItemSound.itemdrop_dagger ItemSound.itemequip_dagger 5 246 132 3 5 12 -3 0 0 0 433 0 1 1 1000 0 -1 0 LineageEffect.c_u004 0.000000 0.000000 0.000000 0.600000 0.100000 LineageWeapons.rangesample 1.100000 0.700000 0.700000 7.000000 0.000000 0.000000 4 -1 -1 -1 icon.weapon_angel_slayer_i01 Find this part of the code: Code: 0 LineageEffect.c_u004 0.000000 0.000000 0.000000 0.600000 0.100000Change the LineageEffect.c_u004 to LineageEffect.w_vari_r4_004_a Note : Make sure there is 1 tab before that code, and 2 after or else you will cause an error. The 5 numbers after that define a few things. 1st number = position on the weapon [how close to the handle, or tip of the blade. 2nd number = vertical position relative to you [so it will move off the blade up or down] 3rd = horizontal position relative to you [so it will move off the blade side ways.] 4th = is how "fat" it will be. 5th = how long it will be. So just tweek those till you get what you like. You can even add the effect to weapons below A grade, just be careful about those tabs. Also, just like the flame effect, how intense this is depends on the opacity command in the Env.int file. To get this effect to show up even on +0 weapons on the code before the weapon enchant glow colors change the numbers of EnchantMeshShow and EnchantEffectShow to 0. * PuppyDog disclamer. Only attempt this if you are confident you can do this, and be sure to backup your files in case something does go wrong.