// Texturshader mit Spec-, Bump- und Parallaxmap setshader bumpspecmapparallaxworld // Diffuse texture 0 "packages/svelle/tiles_d.png" // Normal texture n "packages/svelle/tiles_n.png" // Specular texture s "packages/svelle/tiles_s.png" // Parallax texture z "packages/svelle/tiles_h.png"