[Thread debugging using libthread_db enabled] [New Thread -1208981776 (LWP 3222)] [New Thread -1284457568 (LWP 3225)] [Thread -1284457568 (LWP 3225) exited] [New Thread -1284457568 (LWP 3226)] [Thread -1284457568 (LWP 3226) exited] [New Thread -1284457568 (LWP 3262)] [Thread -1284457568 (LWP 3262) exited] [New Thread -1284457568 (LWP 3263)] Program received signal SIGSEGV, Segmentation fault. [Switching to Thread -1208981776 (LWP 3222)] 0x080cf7bf in GetLightColor (tMapNum=0, pTempLight=0xbff1df88) at lightmap.c:683 683 if (gameData.pig.tex.pTMapInfo [tMapNum].lighting) { (gdb) bt #0 0x080cf7bf in GetLightColor (tMapNum=0, pTempLight=0xbff1df88) at lightmap.c:683 #1 0x08147161 in InitTexColors () at gamemine.c:1247 #2 0x08147831 in LoadMineSegmentsCompiled (loadFile=0xd49c638) at gamemine.c:1890 #3 0x0814dc63 in LoadLevelSub (filename_passed=0x9f055b0 "d2leva-1.rl2") at gamesave.c:1596 #4 0x08155620 in LoadLevel (nLevel=1, bPageInTextures=1, bRestore=0) at gameseq.c:949 #5 0x08156684 in StartNewLevelSub (nLevel=1, bPageInTextures=1, bSecret=0, bRestore=0) at gameseq.c:1813 #6 0x08156a72 in StartNewLevel (nLevel=1, bSecret=0) at gameseq.c:2060 #7 0x0815761b in StartNewGame (nStartLevel=1) at gameseq.c:1109 #8 0x080644f7 in NewGameMenu () at menu.c:1413 #9 0x080681c4 in ExecMainMenuOption (nChoice=0) at menu.c:625 #10 0x080688f3 in CallMenu () at menu.c:471 #11 0x0804e22a in MainLoop () at inferno.c:2847 #12 0x08053f26 in main () at inferno.c:3410 #13 0x4eb63d8c in __libc_start_main () from /lib/i686/libc.so.6 #14 0x0804c081 in _start ()