nt CG_CalcViewValues( void ) { playerState_t *ps; memset( cg.refdef_current, 0, sizeof( cg.refdef ) ); // strings for in game rendering // Q_strncpyz( cg.refdef.text[0], "Park Ranger", sizeof(cg.refdef_current->text[0]) ); // Q_strncpyz( cg.refdef.text[1], "19", sizeof(cg.refdef_current->text[1]) ); // calculate size of 3D view CG_CalcVrect(); ps = &cg.predictedPlayerState;