from Blender import * Window.EditMode(0) me = Mesh.New('mhBaseMesh') # Load verts f = open ('/usr/share/makehuman/base.vertices', 'r') verts = [] while 1 : l = f.readline() if l == '': break lt = [] for e in l.split(',') : lt.append(float(e)) verts.append(lt) f.close () me.verts.extend(verts) # Load faces f = open ('/usr/share/makehuman/base.faces', 'r') faces = [] while 1 : l = f.readline() if l == '': break lt = [] for e in l.split(',') : lt.append(int(e)) faces.append(lt) f.close () me.faces.extend(faces) # Load materials f = open ('/usr/share/makehuman/base.materials', 'r') ml = [] while 1 : l = f.readline() if l == '': break ls = l.split(',') mat = Material.New(ls[0].strip()) mat.rgbCol = [float(ls[1]), float(ls[2]), float(ls[3])] ml.append(mat) f.close () me.materials = ml # Load colors f = open ('/usr/share/makehuman/base.colors', 'r') for face in me.faces : l = f.readline() if l == '': break face.mat = int(l) f.close () # Build object scn = Scene.GetCurrent() ob = scn.objects.new(me, 'myBaseObj') # Add the base shape ob.insertShapeKey() # Add a target ob.insertShapeKey() f = open ('/usr/share/makehuman/targets/head/head_baby.target', 'r') vl = me.key.blocks[-1].data while 1 : l = f.readline() if l == '': break ls = l.split(',') vi = int(ls[0]) vl[vi].x = float(ls[1]) vl[vi].y = float(ls[2]) vl[vi].z = float(ls[3]) f.close ()