#Game Logic #Handle Score score += 50 * len(MeteorCollision) mystr = "Score: %d" % (score,) font = pygame.font.Font(None, 36) text = font.render(mystr, 1, (200, 200, 200)) text.convert() textpos = text.get_rect() textpos.top = 0 textpos.centerx = 200 screen.blit(text, textpos)