/* First, I'd like to thank Francis[French]/[SAP]Francis for inspiring me into making this. He showed an example and so I enchanted it and completed it. I decided to release it in public due to alot of people needing it. Feel free to edit the text since I think I have have added too much info XD [SAP]Francis / Francis[French: I personnally edited the code to make it more stable. I made it so that even you coordinates shows. /*Vehicle ID: Server's vehicle ID.(Ex. First scripted car will be ID 1 - Useful for commands that can teleport you or teleport the vehicle to you. Model ID: The real vehicle's ID. And well the last one is the vehicle name.*/ Enjoy~! */ #include enum SavePlayerPosEnum { Float:LastX, Float:LastY, Float:LastZ } //Speedometer: new SavePlayerPos[MAX_PLAYERS][SavePlayerPosEnum]; forward UpdateCar(); new vehicleNames[212][] = { "Landstalker", "Bravura", "Buffalo", "Linerunner", "Pereniel", "Sentinel", "Dumper", "Firetruck", "Trashmaster", "Stretch", "Manana", "Infernus", "Voodoo", "Pony", "Mule", "Cheetah", "Ambulance", "Leviathan", "Moonbeam", "Esperanto", "Taxi", "Washington", "Bobcat", "Mr Whoopee", "BF Injection", "Hunter", "Premier", "Enforcer", "Securicar", "Banshee", "Predator", "Bus", "Rhino", "Barracks", "Hotknife", "Trailer", //artict1 "Previon", "Coach", "Cabbie", "Stallion", "Rumpo", "RC Bandit", "Romero", "Packer", "Monster", "Admiral", "Squalo", "Seasparrow", "Pizzaboy", "Tram", "Trailer", //artict2 "Turismo", "Speeder", "Reefer", "Tropic", "Flatbed", "Yankee", "Caddy", "Solair", "Berkley's RC Van", "Skimmer", "PCJ-600", "Faggio", "Freeway", "RC Baron", "RC Raider", "Glendale", "Oceanic", "Sanchez", "Sparrow", "Patriot", "Quad", "Coastguard", "Dinghy", "Hermes", "Sabre", "Rustler", "ZR3 50", "Walton", "Regina", "Comet", "BMX", "Burrito", "Camper", "Marquis", "Baggage", "Dozer", "Maverick", "News Chopper", "Rancher", "FBI Rancher", "Virgo", "Greenwood", "Jetmax", "Hotring", "Sandking", "Blista Compact", "Police Maverick", "Boxville", "Benson", "Mesa", "RC Goblin", "Hotring Racer", //hotrina "Hotring Racer", //hotrinb "Bloodring Banger", "Rancher", "Super GT", "Elegant", "Journey", "Bike", "Mountain Bike", "Beagle", "Cropdust", "Stunt", "Tanker", //petro "RoadTrain", "Nebula", "Majestic", "Buccaneer", "Shamal", "Hydra", "FCR-900", "NRG-500", "HPV1000", "Cement Truck", "Tow Truck", "Fortune", "Cadrona", "FBI Truck", "Willard", "Forklift", "Tractor", "Combine", "Feltzer", "Remington", "Slamvan", "Blade", "Freight", "Streak", "Vortex", "Vincent", "Bullet", "Clover", "Sadler", "Firetruck", //firela "Hustler", "Intruder", "Primo", "Cargobob", "Tampa", "Sunrise", "Merit", "Utility", "Nevada", "Yosemite", "Windsor", "Monster", //monstera "Monster", //monsterb "Uranus", "Jester", "Sultan", "Stratum", "Elegy", "Raindance", "RC Tiger", "Flash", "Tahoma", "Savanna", "Bandito", "Freight", //freiflat "Trailer", //streakc "Kart", "Mower", "Duneride", "Sweeper", "Broadway", "Tornado", "AT-400", "DFT-30", "Huntley", "Stafford", "BF-400", "Newsvan", "Tug", "Trailer", //petrotr "Emperor", "Wayfarer", "Euros", "Hotdog", "Club", "Trailer", //freibox "Trailer", //artict3 "Andromada", "Dodo", "RC Cam", "Launch", "Police Car (LSPD)", "Police Car (SFPD)", "Police Car (LVPD)", "Police Ranger", "Picador", "S.W.A.T. Van", "Alpha", "Phoenix", "Glendale", "Sadler", "Luggage Trailer", //bagboxa "Luggage Trailer", //bagboxb "Stair Trailer", //tugstair "Boxville", "Farm Plow", //farmtr1 "Utility Trailer" //utiltr1 }; public OnFilterScriptInit() { print("¤|------------|>FilterScript<|------------|¤"); print(" Vehicle Names Display Filterscript by Seif[CC] AKA Michael_Taylor"); print(" Don't claim as yo' own, busta! Have fun~"); print(" {{ EDITED By [SAP]Francis / Francis[French] }}"); print("¤|------------|>Filterscript<|------------|¤"); SetTimer("UpdateCar", 999, 1); return 1; } public UpdateCar() { new Float:x,Float:y,Float:z; new Float:distance,value; for(new i=0; i 0 && z < 1) { format(alt, sizeof(alt), "0"); } format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~g~Vehicle:~r~ %s~n~~g~ALT: ~r~%.0f~n~~g~Car health: ~r~%.0f/1000~n~~g~Speed: ~r~%d Kmh", vehicleNames[tmp], z, health, floatround(value/1000)); GameTextForPlayer(i, string, 1000, 3); } } } } public OnPlayerEnterVehicle(playerid, vehicleid) { new string[256]; new tmp = GetVehicleModel(vehicleid) - 400; format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~n~~n~~g~Vehicle name:~r~ %s~n~~g~Vehicle ID: ~r~%d", vehicleNames[tmp], vehicleid); GameTextForPlayer(playerid, string, 99999999, 3); return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { GameTextForPlayer(playerid, " ", 500, 3); return 1; }