#define TEMPLATE_ITEM_ID 0x9492 #define TEMPLATE_SOLDIER_ID 0x9493 #define TEMPLATE_KIT_ID 0x9496 #define TEMPLATE_ITEMCONTAINER_ID 0x9499 #define TEMPLATE_ANTENNABUNDLE_ID 0x949C #define TEMPLATE_ANTENNA_ID 0x949D #define TEMPLATE_OBJECTSPAWNER_ID 0x94A1 #define TEMPLATE_KITPART_ID 0x94A3 #define TEMPLATE_SUPPLYDEPOT_ID 0x94A4 #define TEMPLATE_CONTROLPOINT_ID 0x94A5 #define TEMPLATE_LANDINGGEAR_ID 0x94AE #define TEMPLATE_OBSTACLE_ID 0x94AF #define TEMPLATE_TARGETOBJECT_ID 0x94BE #define TEMPLATE_ROTOR_ID 0x94CB #define TEMPLATE_GENERICFIREARM_ID 0x94D3 #define TEMPLATE_GENERICPROJECTILE_ID 0x9539 #define TEMPLATE_LADDER_ID 0x9C40 #define TEMPLATE_REMOTECONTROLEDOBJECT_ID 0x9C42 #define TEMPLATE_TURNABLEREMOTECONTROLEDOBJECT_ID 0x9C43 #define TEMPLATE_LADDERCONTAINER_ID 0x9C46 #define TEMPLATE_SUPPLYOBJECT_ID 0x9C47 #define TEMPLATE_PLAYERCONTROLOBJECT_ID 0xc4C2 #define TEMPLATE_DESTROYABLEOBJECT_ID 0xC4D0 #define TEMPLATE_DESTROYABLEWINDOWSBUNDLE_ID 0xC4DC #define TEMPLATE_DESTROYABLEWINDOW_ID 0xC4DD #define TEMPLATE_PARACHUTE_ID 0xC5A8 #define PHYSICS_DYNAMIC_NODE_ID 0xc422 #define COMPONENT_AMMO_ID 0xC4F4 #define COMPONENT_DEVIATION_ID 0xC4FC #define COMPONENT_FIRE_ID 0xC4F1 #define COMPONENT_ANIMATION_ID 0xC504 #define COMPONENT_TARGET_ID 0xC50C #define COMPONENT_DETONATION_ID 0xC54F // skeleton's bones #define SKELETON_BONE_STOMACH 32 #define SKELETON_BONE_HEAD 47