#include "colors.inc" #include "textures.inc" #include "shapes.inc" #include "metals.inc" #include "glass.inc" #include "woods.inc" global_settings {max_trace_level 5} camera { location <-15, 50, -45> direction <0, 0, 2.25> right x*1.33 look_at <0,0,0> } // Uncomment the area lights only if you've got lots of time. #declare Dist=80.0; light_source {< -50, 25, -50> color White fade_distance Dist fade_power 2 // area_light <-40, 0, -40>, <40, 0, 40>, 3, 3 // adaptive 1 // jitter } light_source {< 50, 10, -4> color Gray30 fade_distance Dist fade_power 2 // area_light <-20, 0, -20>, <20, 0, 20>, 3, 3 // adaptive 1 // jitter } light_source {< 0, 100, 0> color Gray30 fade_distance Dist fade_power 2 // area_light <-30, 0, -30>, <30, 0, 30>, 3, 3 // adaptive 1 // jitter } object{ Disk_Y scale <4,0.25,2> texture{ pigment{color rgb<.8,.5,1>} normal {bumps .5 scale .025} finish {phong 1 } } rotate<10,0,40> translate<-4,-2.5,0> } object{ Disk_Y scale <4,0.25,2> texture{ pigment{color rgb<.8,.5,1>} normal {bumps .5 scale .025} finish {phong 1 } } rotate<10,0,-40> translate<-4,2.5,0> } object{ Disk_Y scale <4,0.25,2> texture{ pigment{color rgb<.8,.5,1>} normal {bumps .5 scale .025} finish {phong 1 } } rotate<10,0,-40> translate<3.5,-2.5,0> } object{ Disk_Y scale <4,0.25,2> texture{ pigment{color rgb<.8,.5,1>} normal {bumps .5 scale .025} finish {phong 1 } } rotate<10,0,40> translate<3.5,2.5,0> } object{ Disk_Y scale <0.6,7,0.8> texture{ pigment{color rgb<.8,.5,1>} normal {bumps .5 scale .025} finish {phong 1 } } rotate<10,2,10> translate<0.3,-3,0> } sphere{ <0.5,0.1,-0.2> 1 scale<1.2,0.8,1.5> rotate<10,2,10> translate<-1.4,3,2> texture{ pigment{color rgb<.8,.5,1>} normal {bumps .5 scale .025} finish {phong 1 } } } global_settings { charset utf8 } text{ ttf "arial.ttf ", concat( chr(1069),chr(1058),chr(1054)," ", chr(1057),chr(1058),chr(1056),chr(1045), chr(1050),chr(1054),chr(1047),chr(1040), " ", chr(1053),chr(1045),chr(1044),chr(1054), chr(1044),chr(1045),chr(1051),chr(1040), chr(1053),chr(1053),chr(1040),chr(1071)," ",":","-",")"),0.1, 0 texture{ pigment{color rgb<1,1,1>} finish{ambient 0 diffuse 0.85} } translate<-10,2,-13> } text{ ttf "arial.ttf ", concat( chr(1046),chr(1045),chr(1053),chr(1068), chr(1050),chr(1040)),0.1, 0 texture{ pigment{color rgb<1,1,1>} finish{ambient 0 diffuse 0.85} } translate<-15,0,25> }