ION A fast-paced strategy game to be played on IRC. © 2007 Alexis Damon Objective To score the most points by the end of the game. Gameplay Gameplay flows in a circle, and resembles UNO. Players have 10 seconds in which to make their move. If they make no move, they are penalized 1000 points and play skips them. Exceptions to this flow are the [S] object, which skips the current player. The [R] object, which reverses the current flow, giving the current player a second turn, the [&] object which allows the current player to take 2 turns, and the [:] object which doubles the players move time. Each player must move by using a card or object. If play moves to a player that has no cards or objects (this may be impossible), the player is given a pity card and is skipped. Upon making a move, a player recieves at least one card or item in return, and possibly up to 3 additional bonus items. Players also randomly recieve up to 10 coins (¢) with a 50% possibility of recievieving any coins. Teams Upon joining a game, a player is automatically put on one of two teams, the + or - team. Cards Cards affect the bank. Each card adds points to the bank (between 100 and up to 900), and may affect the polarity of the bank. Initially the bank is neutral (at polarity 0). The objective is to move the bank all the way (+10 or -10) to a team's respective polarity. If that happens, the bank is dumped, and the players on that team recieve the points. Cards come in 4 polarities, and 3 levels. Polarity Single Double Triple -------------------------------------- Negative - -- --- Positive + ++ +++ Neutral = == === Bipolar ± ±± ±±± Note that the bipolar (±) cards can be referred to using the letter "b" in the game, to speed up having to use ALT+0177. Negative and positive cards behave the same in their affect on the bank: Polarity Score Single 1 300 Double 2 200 Triple 3 100 Polarity is how many spaces + or - they affect the banks polarity. Neutral cards move the bank toward 0. If the bank is already at 0, the bank is increased 100 pts per power level. Bipolar cards do not move the polarity at all, and simply add points (100 per level) to the bank. Neutral and Bipolar cards are 250% rarer than positive and negative cards. Dumping When the bank reaches +10 or -10 the resepective team recieves the contents, unless the bank is supercharged (see the [*] object). The points are divided amung all the team members, with the person that dumped the bank earning twice as much ((bank / (num_teammates + 1))*2), while the rest of the team earns an even amount (bank /( num_teammates + 1)). So if theres 1000 points in the bank and 3 players, the dumper gets 500, and the other 2 get 250 each. Coins Coins are earned randomly throughout gameplay. When 20 coins are aquired, they automatically are traded in for either a [R][S] or [:] card (with equally weighted randomocity) Objects In addition to cards are objects that alter the behavior of gameplay: Symbol Chance Description --------------------------- [S] 7% Skips the current turn. [x2] 3% Double. Used to double the amount of points a played card gives. Used as "x2 " [R] 3% Reversal tool. Gives the player a second turn and reverses the flow of the game. [&] 3% Concatenation tool. Allows 2 moves for 1. This is used as "& ". Then it will remain that players turn for another move. [:] 3% Extended time. Doubles the time allowed for the current move (and allows another object to be played). [+--] 3% Increase Time. Adds a minute to the current rounds clock. [x3] 2% Triples the amount of points a played card gives. Used as "x3 " [:--] 2% Decrease Time. Removes a minute from the current round's clock. If less than a minute remains, the card has no use. [*] 2% Supercharge. Supercharges the bank for 5 turns. A supercharged bank can exceed the ±10 polarity limit without being dumped. When the bank is no longer supercharged, the first person to play ANY card will dump the bank. Much like disturbing superheated water. [T] 1% TAKE. Stolen from the Classic Concentration game show. Used as "T ". Takes the specified object from the next player that has it. If no players have the object, the TAKE has no effect. [X] 1% Swap. Reverses the polarity of the bank. Obviously useless if the bank is neutral. Extra Points There are 2 ways to earn points: - Dumping the bank - A user quits, parts, or is kicked from the game. (all their points are divided evenly among the remaining players) There are 3 ways to lose points: - Not moving in time (-1000). - Random points loss. The system will randomly (4%) steal points from you after a move (in addition to giving you an object). - Parting the channel, quitting irc, or being kicked will remove you from the game, and all players divide your points. Commands join Joins the game quit Quits the game. Points are divided amung the remaing players. inv Views your inventory