//HIGH FPS + WHITE TEXTURE FIX by reya1p //lower r_mode for more FPS //r_mode 3 //640x480 //r_mode 4 //800x600 r_mode 5 //1024x768 // low quality shaders seta com_gpuspec 0 seta image_specularPicMip "-4" // texture details seta image_diffusePicMip "-4" seta image_bumpPicMip "-4" seta image_globalPicMip "-4" seta image_picMip "-4" //seta image_ignoreHighQuality "1" seta image_ignoreHighQuality "0" //type: string [GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR, GL_NEAREST, // if you are going for pure ugly, GL_NEAREST is what you want, but this // gives better visibility seta image_filter "GL_LINEAR_MIPMAP_NEAREST" // clamped to -1,1 seta image_lodBias "1" seta image_anisotropy "1" // good for a few FPS if you use r_megadrawmethod other than 3 // you'll want to up r_gamma and r_brightness if you use this seta r_skipAtmosInteractions 1 seta r_shadows 0 // extra brightness seta r_brightness 1.2 seta r_gamma 1.2 // particle related seta bse_simple "1" seta bse_detailLevel "0.5" seta bse_rateLimit "1" // detail textures off seta r_detailTexture "0" // draw distance of models and vehicles etc, defaults to 1, can lower for perf //seta r_visDistMult "0.8" seta r_visDistMult "0.8" // lower seta r_shaderQuality "2" //seta r_shaderQuality "0" // this stuff is set if you use the lowest spec seta r_shadowPolygonFactor "0.3" //seta r_shadowPolygonFactor "0" seta r_shadowPolygonOffset "-5" //seta r_shadowPolygonOffset "-1" // dither models that are fading in or out of draw distance seta r_useDitherMask "0" // skip grass, litter etc. seta r_skipStuff "1" // something to do with model LOD seta r_MD5LodScale "1" // default //seta r_MD5LodScale "3.4" seta r_renderProgramLodDistance "-1" // debris from exploded stuff seta g_transportDebrisLowCutoff "0" seta g_transportDebrisMediumCutoff "0" seta g_transportDebrisHighCutoff "0" seta g_transportDebrisExtraHighCutoff "0" seta g_maxTransportDebrisLow "0" seta g_maxTransportDebrisMedium "0" seta g_maxTransportDebrisHigh "0" seta g_maxTransportDebrisExtraHigh "0" // faster than others, unaffected by r_skipatmosinteractions, looks about as good seta r_megaDrawMethod "3" // better looking lighting, slower //seta r_megaDrawMethod "0" // lowest spec sets to 85, high spec 9999 seta r_megaTilesPerSecond "1" seta r_softParticles "0" //[0, 10] - lower numbers mean less sound unique sounds, less memory usage // 3 is set if you use lowest spec settings. seta s_maxSoundsPerShader "3"