**seat is item 05 and the location is (48,97) DSPK V03.00 Furcadia (0:9) When a furre arrives in the dream, (5:15) move the triggering furre to (32,55), or to someplace nearby if it's occupied. (5:90) turn the triggering furre to face northeast. checkers (0:31) When a furre says {!checkers}, (5:14) move the triggering furre to (68,90) if there's nobody already there. checker door (0:7) When somebody moves into position (48,98), (5:14) move the triggering furre to (68,89) if there's nobody already there. (5:200) emit message {This is the checkers room. To see the game commands say !play.} to whoever set off the trigger. (0:31) When a furre says (!play}, (5:200) emit message {Stand on the relevant piece and say the required command. Commands: !takeb to remove a blue, !taker to remove a red, !placeb to place a blue, !placer to place a red, !kingb to king a blue, !kingr to king a red, !takeking to remove a king} to whoever set off the trigger. (0:7) When somebody moves into position (66,88), (5:14) move the triggering furre to (48,97) if there's nobody already there. (0:31) When a furre says {!takeb}, (1:18) and they (moved from/are standing at) object type 5, (3:5) where the triggering furre (moved from/is standing at), (5:5) change object type 5 to type 0. (0:31) When a furre says {!taker}, (1:18) and they (moved from/are standing at) object type 1, (3:5) where the triggering furre (moved from/is standing at), (5:5) change object type 1 to type 0. (0:31) When a furre says {!putb}, (1:18) and they (moved from/are standing at) object type 0, (3:5) where the triggering furre (moved from/is standing at), (5:5) change object type 0 to type 5. (0:31) When a furre says {!putr}, (1:18) and they (moved from/are standing at) object type 0, (3:5) where the triggering furre (moved from/is standing at), (5:5) change object type 0 to type 1. (0:31) When a furre says {!kingb}, (1:18) and they (moved from/are standing at) object type 5, (3:5) where the triggering furre (moved from/is standing at), (5:5) change object type 5 to type 311. (0:31) When a furre says {!kingr}, (1:18) and they (moved from/are standing at) object type 1, (3:5) where the triggering furre (moved from/is standing at), (5:5) change object type 1 to type 305. (0:31) When a furre says {!takeking}, (1:18) and they (moved from/are standing at) object type 311, (3:5) where the triggering furre (moved from/is standing at), (5:5) change object type 311 to type 0. (0:31) When a furre says {!takeking}, (1:18) and they (moved from/are standing at) object type 305, (3:5) where the triggering furre (moved from/is standing at), (5:5) change object type 305 to type 0. arena (0:7) When somebody moves into position (150,46), (5:15) move the triggering furre to (30,91), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (150,47), (5:15) move the triggering furre to (28,92), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (28,90), (5:15) move the triggering furre to (150,45), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (28,91), (5:15) move the triggering furre to (148,46), or to someplace nearby if it's occupied. corridor (0:7) When somebody moves into position (42,104), (5:15) move the triggering furre to (132,73), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (42,105), (5:15) move the triggering furre to (130,74), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (130,72), (5:15) move the triggering furre to (42,103), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (130,73), (5:15) move the triggering furre to (40,104), or to someplace nearby if it's occupied. doors (0:7) When somebody moves into position (136,74), (5:15) move the triggering furre to (174,28), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (142,79), (5:15) move the triggering furre to (176,53), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (146,84), (5:15) move the triggering furre to (162,79), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (132,79), (5:15) move the triggering furre to (62,180), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (136,84), (5:15) move the triggering furre to (22,77), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (142,89), (5:15) move the triggering furre to (48,16), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (174,29), (5:15) move the triggering furre to (136,75), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (174,54), (5:15) move the triggering furre to (140,80), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (160,80), (5:15) move the triggering furre to (146,85), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (64,179), (5:15) move the triggering furre to (132,78), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (22,76), (5:15) move the triggering furre to (138,83), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (50,15), (5:15) move the triggering furre to (142,88), or to someplace nearby if it's occupied. staff (0:9) When a furre arrives in the dream, (1:70) and their name is {Cleo Cloe}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {The guard Cleo Cloe is now on duty.} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {Ziek}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {The bartender Ziek is now on duty.} to everyone on the map. (0:10) When a furre leaves the dream, (1:70) and their name is {Cleo Cloe}, (5:204) emitloud message {The guard Cleo Cloe is now off duty.} to everyone on the map. (0:10) When a furre leaves the dream, (1:70) and their name is {Ziek}, (5:204) emitloud message {The bartender Ziek is now off duty.} to everyone on the map. share (0:31) When a furre says {!staff}, (1:11) and the triggering furre has got shared control (or is the dream owner), (5:14) move the triggering furre to (110,55) if there's nobody already there. (0:31) When a furre says {!tend}, (1:11) and the triggering furre has got shared control (or is the dream owner), (5:14) move the triggering furre to (44,144) if there's nobody already there. (0:31) When a furre says {!entrance}, (5:14) move the triggering furre to (24,109) if there's nobody already there. share seat (0:31) When a furre says {!battie}, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:18) and they (moved from/are standing at) object type 0, (3:5) where the triggering furre (moved from/is standing at), (5:5) change object type 0 to type 102. (0:31) When a furre says {!remove}, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:18) and they (moved from/are standing at) object type 102, (3:5) where the triggering furre (moved from/is standing at), (5:5) change object type 102 to type 0. (0:31) When a furre says {!remove}, (1:18) and they (moved from/are standing at) object type 103, (1:11) and the triggering furre has got shared control (or is the dream owner), (3:5) where the triggering furre (moved from/is standing at), (5:5) change object type 103 to type 0. (0:31) When a furre says {!remove}, (1:18) and they (moved from/are standing at) object type 104, (1:11) and the triggering furre has got shared control (or is the dream owner), (3:5) where the triggering furre (moved from/is standing at), (5:5) change object type 104 to type 0. primary test doors front (0:7) When somebody moves into position (36,50), (5:14) move the triggering furre to (22,110) if there's nobody already there. (0:7) When somebody moves into position (22,111), (5:14) move the triggering furre to (36,51) if there's nobody already there. L room door (0:7) When somebody moves into position (20,99), (5:14) move the triggering furre to (36,162) if there's nobody already there. (0:7) When somebody moves into position (38,163), (5:14) move the triggering furre to (20,100) if there's nobody already there. (0:7) When somebody moves into position (24,95), (5:14) move the triggering furre to (42,156) if there's nobody already there. (0:7) When somebody moves into position (44,157), (5:14) move the triggering furre to (24,96) if there's nobody already there. R room door (0:7) When somebody moves into position (34,113), (5:14) move the triggering furre to (64,44) if there's nobody already there. (0:7) When somebody moves into position (64,43), (5:14) move the triggering furre to (32,112) if there's nobody already there. (0:7) When somebody moves into position (38,109), (5:14) move the triggering furre to (70,38) if there's nobody already there. (0:7) When somebody moves into position (70,37), (5:14) move the triggering furre to (36,108) if there's nobody already there. staffroom door (0:7) When somebody moves into position (48,85), (1:11) and the triggering furre has got shared control (or is the dream owner), (5:14) move the triggering furre to (104,53) if there's nobody already there. (0:7) When somebody moves into position (102,54), (5:14) move the triggering furre to (46,86) if there's nobody already there. mouth fountain (0:100) When 2 seconds have passed, offset by 0, (5:6) swap object types 326 and 327. floaty fluff pillows (0:100) When 1 seconds have passed, offset by 0, (5:6) swap object types 2562 and 2563. fire (0:100) When 1 seconds have passed, offset by 0, (5:6) swap object types 1000 and 1001. floating objects (0:100) When 1 seconds have passed, offset by 0, (5:6) swap object types 2596 and 2597. (0:100) When 3 seconds have passed, offset by 0, (5:6) swap object types 2554 and 2555. swings (0:100) When 1 seconds have passed, offset by 0, (5:6) swap object types 2458 and 2460. (0:3) When somebody moves into object type 2459, (3:6) where the triggering furre moved into, (5:4) place object type 2460. (0:3) When somebody moves into object type 2460, (3:6) where the triggering furre moved into, (5:4) place object type 2459. (0:3) When somebody moves into object type 2458, (3:6) where the triggering furre moved into, (5:4) place object type 2459. (0:1) Whenever somebody moves, (1:18) and they (moved from/are standing at) object type 2458, (3:5) where the triggering furre (moved from/is standing at), (5:5) change object type 2458 to type 2459. (0:1) Whenever somebody moves, (1:18) and they (moved from/are standing at) object type 2460, (3:5) where the triggering furre (moved from/is standing at), (5:5) change object type 2460 to type 2459. special green aquarium (0:100) When 2 seconds have passed, offset by 0, (5:6) swap object types 77 and 78. fridge (0:3) When somebody moves into object type 2484, (3:6) where the triggering furre moved into, (5:4) place object type 2485. (5:11) play sound 3 to every furre who can see the triggering furre. (0:3) When somebody moves into object type 2485, (3:6) where the triggering furre moved into, (5:4) place object type 2484. (5:11) play sound 4 to every furre who can see the triggering furre. flying batchairs (0:100) When 1 seconds have passed, offset by 0, (5:400) Cycle the three object types in this sequence one step forward: 102, 103, 104. candle amination (0:100) When 2 seconds have passed, offset by 0, (5:6) swap object types 383 and 384. waterbubbles (0:100) When 3 seconds have passed, offset by 0, (5:400) Cycle the three object types in this sequence one step forward: 2518, 2511, 2519. dark (0:31) When a furre says {!lights}, (1:11) and the triggering furre has got shared control (or is the dream owner), (5:6) swap object types 2482 and 2595. *Endtriggers* 8888 *Endtriggers*