Ion by alexis Object of the game The object is to have the highest score at the end of the game. Bank The bank carries an amount of points, and a charge (neutral by default). When the bank becomes fully charged by either pole, the points in the bank are dumped toward that team, and the bank resets to being neutral with 0 points. The player that caused the bank to dump gets twice as many points as the rest of the team. For example, if the bank has 100 points, and there are 3 players on the team, the player that dumped the bank gets 50 points, and the other 2 players get 25 points. Cards There are several cards: Single Power Double Power Triple Power Positive Cards [+] [++] [+++] Negative Cards [-] [--] [---] When played, these cards cause the bank to move toward the positive or negative side. If a player plays their team's card, the bank moves toward their team's polarity, and points are added to the bank. If a player plays the opposing team's card, the bank still moves toward the opposing team, except that half the amount that would normally be added to the bank is added directly to that person's score. Card Power Polarity Change Score Change Single 1 300 Double 2 200 Triple 3 100 Neutral Cards [=] [==] [===] Neutral cards move the bank closer to neutrality. This can help or hurt a team depending on where the bank currently is. For each power of a neutral card, the bank moves one polarity point toward neutral. If the bank is already neutral, the powers are worth 100 points each. For example, if the bank is -2 a [===] card will move the bank to 0 and add 100 points. Bipolarity Cards [±] [±±] [±±±] These cards will simply add score to the bank without moving it. Each power is worth 100 pts. Gameplay Each player starts by selecting a team. Play is rotated in the order that the players selected teams. Each player initially recieves 6 random cards. When it's a player's turn they may either use a card, or use an object in their inventory. Either way, they will then recieve either a card or an object, and possibly bonus coins. If a player does not move within 3 seconds of it becoming their turn, they are penalized 1000 points and skipped. The round ends at the end of a predetermined time limit. The amount in the bank is split up amung all users evenly. Shopping Between rounds, players have 30 seconds to cash in their coins for certain objects that may be on sale. They can also use this time to trade objects with other users. Objects These are the objects that can be obtained either randomly upon moving, or by buying them if they are for sale. They are listed in order of most common to rarest. [¢] Coins These are used primarly for currency. The system awards these automatically at random and for certain types of moves. [ ] Useless This object has no use in the game, and is given out at random. It is equal to 1/25th of a coin. [S] Skip This object uses up a turn without doing anything. [R] Reverse This object, when used, reverses the flow of the game. [:] Move Time Extends a player's move to 15 seconds. [100][200][300] [500][1000][5000] Instant points objects. [&] Combine Allows a user to combine 2 moves into one. [×2] Double This is used in conjunction with a card to double it's effect. [×3] Triple This is used in conjunction with a card to triple it's effect. [+:] Round Time + Adds a minute to the round's clock. [-:] Round Time - Subtracts a minute from the round's clock. If it's less than a minute, this has no use. [?][??][???] Wild This can be changed into a card of any polarity. [*] Invincible When used, the bank becomes invincible (undumpable) for 3 moves. [T] Take When used, this allows a user to specify a type of object. The object is randomly taken out of another player's inventory and given to this player. If no player has the object, the TAKE is forfeited. [X] Swap Swaps the polarity of the bank a single time. Powerdowns Powerdowns are objects that negatively affect the player they are given to and take affect immediately. These are rare. [-100][-200][-300] Instant points loss [L] Lose next turn [B] Bankrupt Commands All commands are sent to the bot controlling the game. Nothing is said in public, and the game may be played on a moderated channel if chat is not desired. Game Commands ------------- team + team - Used to pick your team at the beginning of the game. If the teams are lopsided (e.g. 5 + players and 1 - player), the game will automatically relocate some people when the game starts. quit Quit's the game. Your points are evenly distributed among all users, and your objects will be sold very cheaply at the end of the current round. Anytime Commands ---------------- inv inventory Shows your complete inventory inv Shows how many of a specific object you have. help Explains what the card or object does. Move Commands - Used when it's your turn ------------- skip Same as waiting until time is up. + ++ +++ - -- --- = == === ± ±± ±±± Plays the specified card. B BB BBB Can be used instead of ±, ±±, or ±±± for speed. s Uses [S] object r Uses [R] object : Uses [:] object x2 Uses [×2] object x3 Uses [×3] object +: -: Uses [+:] and [-:] objects. & Uses [&] object, and makes the first move. After this move it is still your turn. * Uses [*] object X Uses [X] object T Uses [T] take object Shopping Commands ----------------- buy Buys the object for the advertised price deal Advertises that you are offering a deal. For example deal r 50 ¢ to sell a [R] for 50¢ -OR- deal x 1 * to trade a [X] for 1 [*] ok Accepts someone's deal