#include "StdAfx.h" #include "Setup.h" extern "C" SCRIPT_DECL uint32 _exp_get_version() { return MAKE_SCRIPT_VERSION(SCRIPTLIB_VERSION_MAJOR, SCRIPTLIB_VERSION_MINOR); } extern "C" SCRIPT_DECL void _exp_script_register(ScriptMgr* mgr) { // Register the Hook Events mgr->register_hook(SERVER_HOOK_EVENT_ON_KILL_PLAYER, &OnKillPlayer); }