/* This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package net.sf.l2j.gameserver.datatables; import java.sql.PreparedStatement; import java.sql.ResultSet; import java.util.List; import java.util.logging.Logger; import javolution.util.FastList; import net.sf.l2j.gameserver.model.L2Skill; public class MagicGemSkillTable { private static Logger _log = Logger.getLogger(MagicGemSkillTable.class.getName()); private static MagicGemSkillTable _instance; private List _mageSkillsTree; private List _fighterSkillsTree; public static MagicGemSkillTable getInstance() { if (_instance == null) _instance = new MagicGemSkillTable(); return _instance; } private MagicGemSkillTable() { reload(); } public void reload() { java.sql.Connection con = null; int count1 = 0; int count2 = 0; try { _mageSkillsTree = new FastList(); _fighterSkillsTree = new FastList(); PreparedStatement statement = con.prepareStatement("SELECT skill_id, level, ismage, FROM magicgem_skill_trees ORDER BY skill_id, level"); ResultSet skilltree = statement.executeQuery(); while (skilltree.next()) { int id = skilltree.getInt("skill_id"); int lvl = skilltree.getInt("level"); if (skilltree.getInt("ismage") == 1) _fighterSkillsTree.add(SkillTable.getInstance().getInfo(id, lvl)); else _mageSkillsTree.add(SkillTable.getInstance().getInfo(id, lvl)); } skilltree.close(); statement.close(); count1 = _fighterSkillsTree.size(); count2 = _mageSkillsTree.size(); } catch (Exception e) { } finally { try { con.close(); } catch (Exception e) {} } _log.config("MagicGemSkillTable: Loaded " + count1 + " Fighter Buffs."); _log.config("MagicGemSkillTable: Loaded " + count2 + " Mage Buffs."); } public List getMageSkills() { return _mageSkillsTree; } public List getFighterSkills() { return _fighterSkillsTree; } }