#Ship Classes ;=====>> COLONIAL <<======= $Name: Colonial Viper Mark VIII $Short name: vmk2 $Species: Colonial +Type: XSTR("Space Superiority", 2939) +Maneuverability: XSTR("Excellent", 2940) +Armor: XSTR("Light", 2941) +Manufacturer: XSTR("Kobol Military Industries", 2942) +Description: XSTR( " ", 2943) $end_multi_text +Tech Description: The Viper Mark II was the final word in space superiority at the time of the original Cylon rebellion. High maneuverability and an exceptional thrust to weight ratio helped to propel the Mark II into pop-culture fame: many of the Colonies' highest scoring aces flew the Mark II in the original Human\Cylon war, including the Commander of the Battlestar Galactica, Commander William "Husker" Adama. Because of the recent Cylon sneak attack on the Twelve Colonies, the Mark II has been pressed back into the service to defend the Galactica, and has proven itself to be as much of a match for the Cylons as it was forty years ago. $end_multi_text +Length: 8.5 m +Gun Mounts: 2 +Missile Banks: 1 $POF file: Vipermk8.pof $Detail distance: (0, 80, 300, 900) ; $ND: 42 42 244 $Show damage: YES $Density: 1 $Damp: 0.5 $Rotdamp: 0.4 $Max Velocity: 70.0, 70.0, 140.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement $Rotation time: 2.3, 2.3, 2.3 $Rear Velocity: 70.0 $Forward accel: 1.8 $Forward decel: 1.5 $Slide accel: 0.01 $Slide decel: 0.01 $Glide: YES $Warpin type: BTRL $Warpin speed: 60 $Warpin time: 0.2 $Warpin radius: 35 $Warpin animation: ftl_SW.eff $Warpout type: BTRL $Warpout speed: 75 $Warpout time: 0.2 $Warpout radius: 35 $Warpout animation: ftl_SW.eff $Player warpout speed: .25 $Expl inner rad: 10.0 $Expl outer rad: 25.0 $Expl damage: 10.0 $Expl blast: 1000.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave $Allowed PBanks: ( "MEC-A6" "DET-21" "MRC-B3" ) $Allowed Dogfight PBanks: ( "MEC-A6" "DET-21" "MRC-B3" ) $Default PBanks: ( "MEC-A6") $PBank Capacity: ( 2 ) $Allowed SBanks: ( "HD-70" "TM-22E" "" ) $Allowed Dogfight SBanks: ( "HD-70" "TM-22E" "" ) $Default SBanks: ( "HD-70" ) $SBank Capacity: ( 20 ) $Show Secondary Models: ( YES ) $Shields: 0 $Shield Color: 100 100 255 $Power Output: 2.0 $Max Oclk Speed: 140.0 $Max Weapon Eng: 0 $Hitpoints: 250 $Flags: ( "player_ship" "default_player_ship" "gun convergence" "fighter" "in tech database" "no weapon damage scaling" ) $AI Class: Captain $Afterburner: YES +Aburn Max Vel: 60.0, 60.0, 190.0 +Aburn For accel: 0.7 +Aburn Fuel: 300.0 +Aburn Burn Rate: 50.0 +Aburn Rec Rate: 25.0 $Countermeasures: 10 $Scan time: 2000 $EngineSnd: 128 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -22 $Closeup_zoom: 0.5 $Shield_icon: hud-viper $Ship_icon: iconfighter01 $Ship_anim: ssfighter01 $Ship_overhead: loadfighter01 $Score: 12 $Trail: +Offset: 4.2 -1.47 -7.8 +Start Width: 0.8 +End Width: 10.0 +Start Alpha: 0.8 +End Alpha: 0.0 +Max Life: 1.5 +Spew Time: 60 +Bitmap: Contrail01 $Trail: +Offset: -4.2 -1.47 -7.8 +Start Width: 0.8 +End Width: 10.0 +Start Alpha: 0.8 +End Alpha: 0.0 +Max Life: 1.5 +Spew Time: 60 +Bitmap: Contrail01 $Thruster: +Used for: ( "pitch down" "roll right" "slide left" "slide down" ) +Position: (0.4 .43 7.6) +Normal: (0.4 .4 0.0) +Texture: thrustjets +Radius: 0.08 +Length: 0.8 $Thruster: +Used for: ( "pitch down" "roll right" "slide left" "slide down" ) +Position: (0.41 .44 7.43) +Normal: (0.4 .4 0.0) +Texture: thrustjets +Radius: 0.08 +Length: 0.8 $Thruster: +Used for: ( "pitch down" "roll left" "slide right" "slide down" ) +Position: (-0.4 .43 7.6) +Normal: (-0.4 .4 0.0) +Texture: thrustjets +Radius: 0.08 +Length: 0.8 $Thruster: +Used for: ( "pitch down" "roll left" "slide right" "slide down" ) +Position: (-0.41 .44 7.43) +Normal: (-0.4 .4 0.0) +Texture: thrustjets +Radius: 0.08 +Length: 0.8 $Thruster: +Used for: ("pitch down" "slide down" ) +Position: (-.14 .58 7.6) +Normal: (0 0.4 0.2) +Texture: thrustjets +Radius: 0.08 +Length: 0.8 $Thruster: +Used for: ("pitch down" "slide down" ) +Position: (-0.01 .58 7.6) +Normal: (0 0.4 0.2) +Texture: thrustjets +Radius: 0.08 +Length: 0.8 $Thruster: +Used for: ("pitch down" "slide down" ) +Position: (.1 .58 7.6) +Normal: (0 0.4 0.2) +Texture: thrustjets +Radius: 0.08 +Length: 0.8 $Thruster: +Used for: ( "pitch up" "roll right" "slide left" "slide up" ) +Position: (.61 -.23 7.24) +Normal: (0.4 -.4 0.0) +Texture: thrustjets +Radius: 0.08 +Length: 0.8 $Thruster: +Used for: ( "pitch up" "roll right" "slide left" "slide up" ) +Position: (.6 -.26 7.067) +Normal: (0.4 -.4 0.0) +Texture: thrustjets +Radius: 0.08 +Length: 0.8 $Thruster: +Used for: ( "pitch up" "roll left" "slide right" "slide up" ) +Position: (-.65 -.23 7.24) +Normal: (-0.4 -.4 0.0) +Texture: thrustjets +Radius: 0.08 +Length: 0.8 $Thruster: +Used for: ("pitch up" "roll left" "slide right" "slide up" ) +Position: (-0.65 -.23 7.24) +Normal: (-0.4 -.4 0.0) +Texture: thrustjets +Radius: 0.08 +Length: 0.8 $Thruster: +Used for: ("pitch up" "slide up" ) +Position: (-.14 -.48 7.05) +Normal: (0 -.4 0.2) +Texture: thrustjets +Radius: 0.08 +Length: 0.8 $Thruster: +Used for: ("pitch up" "slide up" ) +Position: (-.01 -.48 7.05) +Normal: (0 -.4 0.2) +Texture: thrustjets +Radius: 0.08 +Length: 0.8 $Thruster: +Used for: ("pitch up" "slide up" ) +Position: (.1 -.48 7.05) +Normal: (0 -.4 0.2) +Texture: thrustjets +Radius: 0.08 +Length: 0.8 $Thruster: +Used for: ( "roll left" "slide left" ) +Position: (.72 1.82 -6.53) +Normal: (0.4 0.05 0.0) +Texture: thrustjets +Radius: 0.08 +Length: 0.8 $Thruster: +Used for: ( "roll left" "slide left" ) +Position: (.72 1.82 -6.658) +Normal: (0.4 0.05 0.0) +Texture: thrustjets +Radius: 0.08 +Length: 0.8 $Thruster: +Used for: ( "roll right" "slide right" ) +Position: (-.77 1.82 -6.53) +Normal: (-0.4 0.05 0.0) +Texture: thrustjets +Radius: 0.08 +Length: 0.8 $Thruster: +Used for: ( "roll right" "slide right" ) +Position: (-.77 1.82 -6.658) +Normal: (-0.4 0.05 0.0) +Texture: thrustjets +Radius: 0.08 +Length: 0.8 $Thruster: +Used for: ( "bank right" "pitch up" "slide down" ) +Position: (1.3 1.39 -5) +Normal: (0.0 0.4 0.0) +Texture: thrustjets +Radius: 0.08 +Length: 0.8 $Thruster: +Used for: ( "bank right" "pitch up" "slide down" ) +Position: (1.3 1.39 -5.4) +Normal: (0.0 0.4 0.0) +Texture: thrustjets +Radius: 0.08 +Length: 0.8 $Thruster: +Used for: ( "bank left" "pitch up" "slide down" ) +Position: (-1.3 1.39 -5) +Normal: (0.0 0.4 0.0) +Texture: thrustjets +Radius: 0.08 +Length: 0.8 $Thruster: +Used for: ( "bank left" "pitch up" "slide down" ) +Position: (-1.3 1.39 -5.4) +Normal: (0.0 0.4 0.0) +Texture: thrustjets +Radius: 0.08 +Length: 0.8 $Thruster: +Used for: ( "bank left" "pitch down" "slide up" ) +Position: (.84 -1.0 -5.87) +Normal: (0.05 -0.4 0.0) +Texture: thrustjets +Radius: 0.08 +Length: 0.8 $Thruster: +Used for: ( "bank left" "pitch down" "slide up" ) +Position: (.84 -1.0 -5.77) +Normal: (0.05 -0.4 0.0) +Texture: thrustjets +Radius: 0.08 +Length: 0.8 $Thruster: +Used for: ( "bank right" "pitch down" "slide up" ) +Position: (-.84 -1.0 -5.87) +Normal: (-0.05 -0.4 0.0) +Texture: thrustjets +Radius: 0.08 +Length: 0.8 $Thruster: +Used for: ( "bank right" "pitch down" "slide up" ) +Position: (-.84 -1.0 -5.77) +Normal: (-0.05 -0.4 0.0) +Texture: thrustjets +Radius: 0.08 +Length: 0.8 $Thruster: +Used for: ( "roll left" "pitch down" "slide left" "slide up" ) +Position: (1.79 -.75 -5.87) +Normal: (0.4 -0.4 0.0) +Texture: thrustjets +Radius: 0.08 +Length: 0.8 $Thruster: +Used for: ( "roll left" "pitch down" "slide left" "slide up" ) +Position: (1.79 -.75 -5.6) +Normal: (0.4 -0.4 0.0) +Texture: thrustjets +Radius: 0.08 +Length: 0.8 $Thruster: +Used for: ( "roll right" "pitch down" "slide right" "slide up" ) +Position: (-1.79 -.75 -5.87) +Normal: (-0.4 -0.4 0.0) +Texture: thrustjets +Radius: 0.08 +Length: 0.8 $Thruster: +Used for: ( "roll right" "pitch down" "slide right" "slide up" ) +Position: (-1.79 -.75 -5.6) +Normal: (-0.4 -0.4 0.0) +Texture: thrustjets +Radius: 0.08 +Length: 0.8 $Subsystem: communication, 20, 0 $Subsystem: navigation, 20, 0 $Subsystem: weapons, 30, 0 $Subsystem: sensors, 20, 0 $Subsystem: engines, 45, 0 #End