def initLevel(self, level): greenBrick = pygame.image.load('gfx/greenbrick.png') blueBrick = pygame.image.load('gfx/bluebrick.png') redBrick = pygame.image.load('gfx/redbrick.png') yellowBrick = pygame.image.load('gfx/yellowbrick.png') self.themBricks = [Brick(redBrick), Brick(greenBrick), Brick(blueBrick), Brick(yellowBrick)] self.currentLevel = self.levels[level] i = 0 e = 0 self.bricks = [] for row in self.currentLevel: for col in self.currentLevel[i]: if col != 0: #self.copyBrick(col, self.coordList[i][e][0], self.coordList[i][e][1]) currentBrick = self.copyBrick(col) currentBrick.setCoords(self.coordList[i][e][0], self.coordList[i][e][1]) self.bricks.append(currentBrick) e = e + 1 e = 0 i = i + 1 def copyBrick(self, int, x, y): return copy.copy(self.themBricks[int-1])