Chapter 2 Races Humans Medium: As Medium creatures, humans have no special bonuses or penalties due to their size. Human base land speed is 30 feet. 1 extra feat at 1st level. 4 extra skill points at 1st level and 1 extra skill point at each additional level. Humanity’s Jack of all trades nature gets the character a free class skill(any that they don’t already have) Favored Class: Any, when determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count. Orks +4 Strength, -2 Intelligence, -2 Charisma Ork base land speed is 30 feet. Darkvision 60 ft +4 to fortitude saves vs poison – most orks drink more dangerous shit than anyone can throw at them. Favored Class: Combat Specialist or Shaman Dwarves +2 Constitution, -2 Charisma. Dwarf base land speed is 20 feet, but they can move at said 20 feet even when encumbered. Darkvision 60 feet +2 to saving throws vs poison +2 to saving throws against spells and spell-like effects. +4 to repair and craft (mechanics) Favored Class: Rigger or Shadow Elves +2 Dexterity, -2 Constitution Elf base land speed is 30 feet. Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. Lowlight Vision +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. +2 to all intelligence based skills. Favored Class: Decker or Mage Troll +4 strength +2 constitution -2 intelligence -2 charisma Troll base land speed is 30 feet. Large Size Regeneration 1 Darkvision 60 Natural armor +3 Level Adjustment +2 Favored Class: Combat Specialist or Physical Adept